Virtual television channels: conceptual model, user interface design and affective usability evaluation

[1]  Joel S. Angiolillo The Minimal Remote: A Standard Input Device for Consumer Interactive TV , 1995 .

[2]  Robert J. K. Jacob,et al.  A software model and specification language for non-WIMP user interfaces , 1999, TCHI.

[3]  Brenda Laurel,et al.  Interface agents: metaphors with character , 1997 .

[4]  Alison Black,et al.  Keeping viewers in the picture: real-world usability procedures in the development of a television control interface , 1994, CHI Conference Companion.

[5]  Andreas Beu,et al.  Engineering Joy , 2001, IEEE Softw..

[6]  C. Kaufman,et al.  In Pursuit of the Nomadic Viewer , 1994 .

[7]  C. W. Park,et al.  Consumer Response to Television Commercials: The Impact of Involvement and Background Music on Brand Attitude Formation , 1986 .

[8]  Douglas A. Ferguson Profile: Channel repertoire in the presence of remote control devices, VCRs and cable television , 1992 .

[9]  Robert E. Kraut,et al.  Communication and information: alternative uses of the Internet in households , 1998, CHI.

[10]  Yihong Gong,et al.  Lessons Learned from Building a Terabyte Digital Video Library , 1999, Computer.

[11]  Peter Vorderer,et al.  The Coming of Media Entertainment , 2000 .

[12]  Jonas Lundberg,et al.  Speech enhanced remote control for media terminal , 2001, INTERSPEECH.

[13]  Patrick Baudisch,et al.  TV Scout: Guiding Users from Printed TV Program Guides to Personalized TV Recommendation , 2002 .

[14]  Hernan Galperin,et al.  Can the US transition to digital TV be fixed? Some lessons from two European Union cases , 2002 .

[15]  V. Michael Bove,et al.  Multilevel Scripting for Responsive Multimedia , 1997, IEEE Multim..

[16]  L. J. Shrum,et al.  Television and persuasion: Effects of the programs between the ads , 1999 .

[17]  Aaron Marcus,et al.  Metaphor design in user interfaces , 1998, ASTR.

[18]  Maarten van Dantzich,et al.  Lifelike computer characters: the persona project at Microsoft , 1997 .

[19]  Esther Thorson,et al.  Effects of Ambiguity and Complexity on Consumer Response to Music Video Commercials , 1994 .

[20]  Andrew F. Monk,et al.  USER-CENTRED DESIGN The Home use challenge , 2000 .

[21]  Mark T. Maybury,et al.  Personalcasting: Tailored Broadcast News , 2004, User Modeling and User-Adapted Interaction.

[22]  Haakon Bryhni,et al.  On-demand regional television over the Internet , 1997, MULTIMEDIA '96.

[23]  Larry Press The Internet and interactive television , 1993, CACM.

[24]  Heike Schaumburg,et al.  Computers as Tools or as Social Actors? - The Users' Perspective on Anthropomorphic Agents , 2001, Int. J. Cooperative Inf. Syst..

[25]  Rosalind W. Picard Affective Computing , 1997 .

[26]  Tim Berners-Lee,et al.  The World-Wide Web , 1994, CACM.

[27]  Ted G. Lewis Information Appliances: Gadget Netopia , 1998, Computer.

[28]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[29]  John Bowers Crossing the line: A field study of inhabited television , 2001, Behav. Inf. Technol..

[30]  Carl Rosendahl,et al.  Animated computer graphics in television broadcasting (panel session) , 1985, SIGGRAPH '85.

[31]  Han Kohar,et al.  Double agent—presentation and filtering agents for a digital television recording system , 1998, CHI Conference Summary.

[32]  Aaron Marcus,et al.  CHI as a cross-tribal community , 2002, INTR.

[33]  Erik Strommen,et al.  Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children , 1999, CHI '99.

[34]  Gary Glenn Hartwick From Interactive Television to Internet Applications , 2004, Multimedia Tools and Applications.

[35]  Kim Halskov,et al.  The usability of everyday technology: emerging and fading opportunities , 2002, TCHI.

[36]  David Gauntlett,et al.  TV Living: Television, Culture and Everyday Life , 1999 .

[37]  John M. Carroll,et al.  Making Use: Scenario-Based Design of Human-Computer Interactions , 2000 .

[38]  V. Michael Bove,et al.  Hyperlinked television research at the MIT Media Laboratory , 2000, IBM Syst. J..

[39]  Andreas Girgensohn,et al.  Creating music videos using automatic media analysis , 2002, MULTIMEDIA '02.

[40]  Anna M. Wichansky,et al.  Designing user interfaces for television , 1998, CHI Conference Summary.

[41]  Larry Press Personal computing: compuvision or teleputer , 1990, CACM.

[42]  Michel Beaudouin-Lafon,et al.  Instrumental interaction: an interaction model for designing post-WIMP user interfaces , 2000, CHI.

[43]  Diomidis Spinellis,et al.  Information Systems in the Living Room: A Case Study of Personalized Interactive TV Design , 2001, ECIS.

[44]  Marc D Miller,et al.  Predictors of Engagement and Participation in an On-Line Course , 2003 .

[45]  Borko Furht Interactive television systems , 1996, SAC '96.

[46]  Ben Shneiderman,et al.  CHI@20: fighting our way from marginality to power , 2002, CHI Extended Abstracts.

[47]  Pieter Desmet,et al.  Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products , 2005, Funology.

[48]  R. Thayer,et al.  Factor Analytic and Reliability Studies on the Activation-Deactivation Adjective Check List , 1978, Psychological reports.

[49]  Nina Reeves,et al.  An ethnographic study of music information seeking: implications for the design of a music digital library , 2003, 2003 Joint Conference on Digital Libraries, 2003. Proceedings..

[50]  Naoki Abe,et al.  Automatic recording agent for digital video server , 2000, ACM Multimedia.

[51]  Clifford Nass,et al.  The media equation - how people treat computers, television, and new media like real people and places , 1996 .

[52]  François Pachet,et al.  Content management for electronic music distribution , 2003, CACM.

[53]  Michael Burmester,et al.  Hedonic and ergonomic quality aspects determine a software's appeal , 2000, CHI.

[54]  A. Rubin Television uses and gratifications: The interactions of viewing patterns and motivations , 1983 .

[55]  Austin Henderson,et al.  Conceptual models: begin by designing what to design , 2002, INTR.

[56]  J. Russell,et al.  Evidence for a three-factor theory of emotions , 1977 .

[57]  James Gosling,et al.  Set-top boxes—the next platform (panel) , 1995, SIGGRAPH.

[58]  Andrew Dillon,et al.  HCI and MIS: shared concerns , 2003, Int. J. Hum. Comput. Stud..

[59]  John Carey,et al.  Interactive Television Trials and Marketplace Experiences , 1997, Multimedia Tools and Applications.

[60]  Mary Beth Rosson,et al.  Designing for designers: an analysis of design practice in the real world , 1987, CHI 1987.

[61]  E. Perse Media involvement and local news effects , 1990 .

[62]  Byron Reeves,et al.  The effects of animated characters on anxiety, task performance, and evaluations of user interfaces , 2000, CHI.

[63]  Jonathan Grudin,et al.  Human Computer Interaction: The Year 2000 and Beyond , 1995, HCI.

[64]  Richard Shoup,et al.  Computer graphics in television (Panel Session) , 1980, SIGGRAPH '80.

[65]  P. Vorderer Interactive entertainment and beyond , 2000 .

[66]  Meryl P. Gardner,et al.  Mood States and Consumer Behavior: A Critical Review , 1985 .

[67]  Konstantinos Chorianopoulos,et al.  Needs and Gratifications for Interactive TV Applications: Implications for Designers , 2003, HICSS.

[68]  Brett A.S. Martin,et al.  Remote control marketing: how ad fast‐forwarding and ad repetition affect consumers , 2002 .

[69]  Christopher D. Wickens,et al.  An introduction to human factors engineering , 1997 .

[70]  John Zimmerman,et al.  Personalization: Improving Ease-of-Use, Trust and Accuracy of a TV Show Recommender , 2002 .

[71]  Andrew Curry,et al.  Learning the Lessons of Videoway: The Corporate Economy of New Media Trials , 2000, Inf. Soc..

[72]  John Zimmerman,et al.  Personalizing video recorders using multimedia processing and integration , 2001, MULTIMEDIA '01.

[73]  Douglas A. Ferguson,et al.  Media and audience influences on channel repertoire , 1993 .

[74]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[75]  Jonathan Grudin,et al.  The computer reaches out: the historical continuity of interface design , 1989, CHI '90.

[76]  Petri Vuorimaa,et al.  User interfaces for digital television: a navigator case study , 2000, AVI '00.

[77]  J. Murry,et al.  Feeling and Liking Responses to Television Programs: An Examination of Two Explanations for Media-Context Effects , 1992 .

[78]  Leena Eronen,et al.  Digital Television for All: User Preferences and Designers' Views on What Would Suit the User , 2002, User Interfaces for All.

[79]  Mark Dredze,et al.  Beyond broadcast , 2003, IUI '03.

[80]  Pontus Johansson Natural Language Interaction in Personalized EPGs , 2003 .

[81]  Milan Milenkovic Delivering Interactive Services via a Digital TV Infrastructure , 1998, IEEE Multim..

[82]  Ralf Steinmetz,et al.  The personal electronic program guide—towards the pre-selection of individual TV programs , 1996, CIKM '96.

[83]  Hun Choi,et al.  An empirical study on the adoption of information appliances with a focus on interactive TV , 2003, Telematics Informatics.

[84]  Eija Kaasinen,et al.  Integrated Multimedia Publishing: Combining TV and Newspaper Content on Personal Channels , 1999, Comput. Networks.

[85]  Andrew Rosenbloom,et al.  Introduction , 2003, CACM.

[86]  Judith Masthoff,et al.  Modeling a group of television viewers , 2002 .

[87]  E. Hirschman,et al.  The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun , 1982 .

[88]  Pattie Maes,et al.  Agents that reduce work and information overload , 1994, CACM.

[89]  Alan F. Smeaton,et al.  Use of the Físchlár video library system , 2001 .

[90]  Aaron Marcus Metaphors and user interfaces in the 21st Century , 2002, INTR.

[91]  D. Zillmann,et al.  Image Effects in the Appreciation of Video Rock , 1987 .

[92]  Alladi Venkatesh,et al.  Computing in the home: shifts in the time allocation patterns of households , 1985, CACM.

[93]  V. Michael Bove,et al.  Viper: A Framework for Responsive Television , 2003, IEEE Multim..

[94]  Ben Shneiderman,et al.  Direct manipulation for comprehensible, predictable and controllable user interfaces , 1997, IUI '97.

[95]  Edward A. Fox,et al.  The coming revolution in interactive digital video , 1989, CACM.

[96]  Michael Hoch,et al.  Enabling custom enhancements in digital sports broadcasts , 2001, Web3D '01.

[97]  Clancey Maura THE TELEVISION AUDIENCE EXAMINED , 1994 .

[98]  N. Tractinsky,et al.  What is beautiful is usable , 2000, Interact. Comput..

[99]  J. B. Kernan,et al.  On the Meaning of Leisure: An Investigation of Some Determinants of the Subjective Experience , 1983 .

[100]  Barry Smyth,et al.  A personalized television listings service , 2000, CACM.

[101]  Robert S. Lee,et al.  How and why people watch TV: implications for the future of interactive television , 1995 .

[102]  John Carey Content And Services For The New Digital TV Environment , 1998 .

[103]  Eric Harslem,et al.  Designing the STAR User Interface , 1987, ECICS.

[104]  Kasper Hornbæk,et al.  Measuring usability: are effectiveness, efficiency, and satisfaction really correlated? , 2000, CHI.

[105]  Mark Green,et al.  SIGGRAPH '90 Workshop report: software architectures and metaphors for non-WIMP user interfaces , 1991, COMG.

[106]  Steve Benford,et al.  Inhabited television: broadcasting interaction from within collaborative virtual environments , 2000, TCHI.

[107]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[108]  Jakob Nielsen,et al.  Measuring usability: preference vs. performance , 1994, CACM.

[109]  Gabriel Jacobs,et al.  Scenarios for interactive TV—Europe's uncertain future , 1998 .

[110]  Kenneth R. Stern,et al.  Low vs. high-fidelity prototyping debate , 1996, INTR.

[111]  Douglas F. Dixon A core graphics environment for teletext simulations , 1983, SIGGRAPH.

[112]  Terence A. Oliva,et al.  Play as a Consumption Experience: The Roles of Emotions, Performance, and Personality in the Enjoyment of Games , 1984 .

[113]  A. Murat Tekalp,et al.  Sports video processing for description, summarization and search , 2004 .

[114]  Jakob Nielsen,et al.  A mathematical model of the finding of usability problems , 1993, INTERCHI.

[115]  Elaine Chapman,et al.  Alternative Approaches to Assessing Student Engagement Rates , 2003 .

[116]  Marc Alexa,et al.  Face-to-face with your assistant. Realization issues of animated user interface agents for home appliances , 2001, Comput. Graph..

[117]  Judith Masthoff,et al.  User Modeling as a goal in itself: an Artificial Companion for the Elderly , 2003 .

[118]  M. Goldberg,et al.  Happy and Sad TV Programs: How They Affect Reactions to Commercials , 1987 .

[119]  William R. Darden,et al.  Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value , 1994 .

[120]  Charles Dawson,et al.  Television Advertising: In Need of Reinvention? , 1996, International Journal of Advertising.

[121]  Gordon Bell,et al.  A call for the home media network , 2002, CACM.

[122]  Peter A. Dacin,et al.  Cognitive Moderators of Negative-Emotion Effects: Implications for Understanding Media Context , 1996 .

[123]  James H. Watt,et al.  The Effects of Program Involvement and Commercial Position on Reactions to Embedded Commercials , 1998 .

[124]  V. Michael Bove,et al.  Isis, cabbage, and viper: new tools and strategies for designing responsive media , 2001 .

[125]  Steven M. Drucker,et al.  SmartSkip: consumer level browsing and skipping of digital video content , 2002, CHI.

[126]  Martin Maguire Applying Evaluation Methods to Future Digital TV Services , 2002 .

[127]  Mark Springett,et al.  Developing novel iTV applications: a user centric analysis. , 2003 .

[128]  Fumihiko Nishio,et al.  White paper on integrated broadband environment environment for personalized TV experience (IBEX)-preliminary edition , 2000, MULTIMEDIA '00.

[129]  Joseph Bates,et al.  The role of emotion in believable agents , 1994, CACM.

[130]  Fumihiko Nishio,et al.  Integrated broadband environment for personalized TV experience (IBEX): implementation study and practice , 2001, MULTIMEDIA '01.

[131]  Barbee Teasley,et al.  Interactive television: a new challenge for HCI , 1996, CHI 1996.

[132]  Clayton Lewis,et al.  Designing for usability—key principles and what designers think , 1983, CHI '83.

[133]  Christoph Bartneck,et al.  Interacting with an embodied emotional character , 2003, DPPI '03.

[134]  J. Zaichkowsky Measuring the Involvement Construct , 1985 .

[135]  Ben Shneiderman,et al.  Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .

[136]  Michael Burmester,et al.  User Interfaces for Interactive TV - A Case Study with End Users , 1997, ECMAST.

[137]  G. Prem Premkumar,et al.  Alternate distribution strategies for digital music , 2003, CACM.

[138]  Izak Benbasat,et al.  AMCIS 2002 Panels and Workshops I: Human-Computer Interaction Research in the MIS Discipline , 2002, Commun. Assoc. Inf. Syst..

[139]  Han Kohar,et al.  Mediators: guides through online TV services , 1997, CHI Extended Abstracts.

[140]  George Lekakos,et al.  Personalised Interactive TV Advertising: The iMEDIA Business Model , 2001, Electron. Mark..

[141]  Felipe Castel Theory, theory on the wall , 2002, CACM.

[142]  The impact of digital television: will it change our shopping habits? , 1999 .

[143]  S. Joy Mountford,et al.  When TVs are computers are TVs (panel) , 1992, CHI '92.

[144]  Leena Eronen Combining Quantitative and Qualitative Data in User Research on Digital Television , 2001 .

[145]  H. Luomala,et al.  Contributions from mood research , 2000 .

[146]  Jerrold H. May,et al.  Using data mining to profile TV viewers , 2003, CACM.

[147]  Aaron Marcus,et al.  Human communications issues in advanced UIs , 1993, CACM.

[148]  Thomas W. Malone,et al.  Heuristics for designing enjoyable user interfaces: Lessons from computer games , 1982, CHI '82.

[149]  Leena Eronen,et al.  User Centered Research for Interactive Television , 2003 .

[150]  Joseph M. Ballay Designing Workscape: an interdisciplinary experience , 1994, CHI '94.

[151]  Douglas C. Engelbart,et al.  A research center for augmenting human intellect , 1968, AFIPS Fall Joint Computing Conference.

[152]  Bernard Mérialdo,et al.  Automatic construction of personalized TV news programs , 1999, MULTIMEDIA '99.

[153]  Andrew Ortony,et al.  The Cognitive Structure of Emotions , 1988 .

[154]  Guy G. Gable,et al.  Integrating case study and survey research methods: an example in information systems , 1994 .

[155]  Stephen W. Draper,et al.  Analysing fun as a candidate software requirement , 1999, Personal Technologies.

[156]  Maddy D. Brouwer-Janse,et al.  Interfaces for consumer products: “how to camouflage the computer?” , 1992, CHI '92.

[157]  Martin C. Maguire,et al.  Methods to support human-centred design , 2001, Int. J. Hum. Comput. Stud..

[158]  Rina Hayasaka,et al.  New digital broadcasting services for use with TV sets containing digital storage devices , 1999, MULTIMEDIA '99.

[159]  Thomas D. C. Little,et al.  Prospects for Interactive Video-on-Demand , 1994, IEEE MultiMedia.

[160]  Chris Marrin,et al.  Steerable media: interactive television via video synthesis , 2001, Web3D '01.

[161]  Elmo M. A. Diederiks Buddies in a box: animated characters in consumer electronics , 2003, IUI '03.

[162]  D. Zillmann,et al.  Mood Management via the Digital Jukebox , 2002 .

[163]  Chengyuan Peng,et al.  Digital television applications , 2002 .

[164]  Richard Catrambone,et al.  Anthropomorphic Agents as a User Interface Paradigm: Experimental Findings and a Framework for Research , 2019, Proceedings of the Twenty-Fourth Annual Conference of the Cognitive Science Society.

[165]  Colin Potts,et al.  Design of Everyday Things , 1988 .

[166]  Dan Steinbock,et al.  Strategic questions in the development of interactive television programs , 2001 .