Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay

Game-based intervention in public health: exploiting the engaging factor of gameplay is the application of game science, techniques, and technologies for supporting public health interventions, specifically focusing on serious games and gamification approaches. Serious games refer to digital game technologies that serve a purpose other than pure entertainment, and gamification is a technique that exploits game concepts and mechanics in non-game contexts in order to motivate engagement and sustain participation in serious activities. Introduction

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