Ambient occlusion and shadows for molecular graphics
暂无分享,去创建一个
[1] Mark J. Kilgard,et al. Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering , 2003, ArXiv.
[2] C. K. Johnson,et al. OR TEP-II: a FORTRAN Thermal-Ellipsoid Plot Program for crystal structure illustrations , 1976 .
[3] Robert L. Cook,et al. Distributed ray tracing , 1998 .
[4] Tim Weyrich,et al. Eurographics Symposium on Point-based Graphics (2006) Gpu-based Ray-casting of Quadratic Surfaces , 2022 .
[5] John Amanatides,et al. A Fast Voxel Traversal Algorithm for Ray Tracing , 1987, Eurographics.
[6] Donald P. Greenberg,et al. Perceiving spatial relationships in computer-generated images , 1992, IEEE Computer Graphics and Applications.
[7] David Salesin,et al. Rendering antialiased shadows with depth maps , 1987, SIGGRAPH.
[8] Thomas K. Porter. Spherical shading , 1978, SIGGRAPH.
[9] Alex Benton. 실시간 렌더링을 위한 Ambient Occlusion 텍스처 생성 , 2007 .
[10] Okan Arikan,et al. Hardware accelerated ambient occlusion techniques on GPUs , 2007, SI3D.
[11] Mathias Paulin,et al. Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering , 2003, VMV.
[12] James T. Kajiya,et al. The rendering equation , 1998 .
[13] Donald P. Greenberg,et al. Modeling the interaction of light between diffuse surfaces , 1984, SIGGRAPH.
[14] Fan Zhang,et al. Parallel-split shadow maps for large-scale virtual environments , 2006, VRCIA '06.
[15] Pat Hanrahan,et al. Ray tracing on programmable graphics hardware , 2002, SIGGRAPH Courses.
[16] Turner Whitted,et al. An improved illumination model for shaded display , 1998 .
[17] Peter-Pike J. Sloan,et al. Volumetric obscurance , 2010, I3D '10.
[18] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[19] W. Delano. The PyMOL Molecular Graphics System (2002) , 2002 .
[20] F. Crick,et al. Molecular structure of nucleic acids , 2004, JAMA.
[21] H. Bülthoff,et al. Depth Discrimination from Shading under Diffuse Lighting , 2000, Perception.
[22] George Drettakis,et al. Perspective shadow maps , 2002, ACM Trans. Graph..
[23] Leonard Wanger,et al. The effect of shadow quality on the perception of spatial relationships in computer generated imagery , 1992, I3D '92.
[24] Tiow Seng Tan,et al. Anti-aliasing and Continuity with Trapezoidal Shadow Maps , 2004, Rendering Techniques.
[25] Peter-Pike J. Sloan,et al. Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation , 2006, SIGGRAPH 2006.
[26] K Schulten,et al. VMD: visual molecular dynamics. , 1996, Journal of molecular graphics.
[27] Arthur Appel,et al. Some techniques for shading machine renderings of solids , 1968, AFIPS Spring Joint Computing Conference.
[28] Neil Hunt,et al. The triangle processor and normal vector shader: a VLSI system for high performance graphics , 1988, SIGGRAPH.
[29] Martin Mittring,et al. Finding next gen: CryEngine 2 , 2007, SIGGRAPH Courses.
[30] Michael Wimmer,et al. Light Space Perspective Shadow Maps , 2004, Rendering Techniques.
[31] Andrew Lauritzen,et al. Variance shadow maps , 2006, I3D '06.
[32] Cagatay Basdogan,et al. Haptic guidance for improved task performance in steering microparticles with optical tweezers. , 2007, Optics express.
[33] Marc Alexa,et al. Hybrid Ambient Occlusion , 2009, Eurographics.
[34] D. Knill,et al. Moving Cast Shadows and the Perception of Relative Depth , 1994 .
[35] Louis Bavoil,et al. Image-space horizon-based ambient occlusion , 2008, SIGGRAPH '08.
[36] C. Levinthal. Molecular model-building by computer. , 1966, Scientific American.
[37] Franklin C. Crow,et al. Shadow algorithms for computer graphics , 1977, SIGGRAPH.
[38] Pierre Poulin,et al. A survey of shadow algorithms , 1990, IEEE Computer Graphics and Applications.
[39] Louis Bavoil,et al. Multi-layer dual-resolution screen-space ambient occlusion , 2009, SIGGRAPH '09.
[40] David K. McAllister,et al. OptiX: a general purpose ray tracing engine , 2010, ACM Trans. Graph..
[41] Sergey Zhukov,et al. An Ambient Light Illumination Model , 1998, Rendering Techniques.
[42] Matthew B. Stocks,et al. Interacting with the biomolecular solvent accessible surface via a haptic feedback device , 2009, BMC Structural Biology.
[43] Kansei Iwata,et al. Accelerated Ray Tracing , 1985 .
[44] Peter Shirley,et al. Single Sample Soft Shadows , 2008 .
[45] Leif Kobbelt,et al. High-quality point-based rendering on modern GPUs , 2003, 11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings..
[46] Vlastimil Havran,et al. Heuristic ray shooting algorithms , 2000 .
[47] Dani Lischinski,et al. Joint bilateral upsampling , 2007, SIGGRAPH 2007.
[48] Erk Subasi,et al. A New Haptic Interaction and Visualization Approach for Rigid Molecular Docking in Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.
[49] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[50] Paolo Cignoni,et al. Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization , 2006, IEEE Transactions on Visualization and Computer Graphics.
[51] Samuli Laine,et al. Ambient occlusion fields , 2005, I3D '05.
[52] Gabriel Zachmann,et al. Hardware-accelerated ambient occlusion computation , 2004, VMV.
[53] D. Knill,et al. The perception of cast shadows , 1998, Trends in Cognitive Sciences.
[54] Scott D. Roth,et al. Ray casting for modeling solids , 1982, Comput. Graph. Image Process..
[55] Michael Todd Bunnell,et al. Dynamic Ambient Occlusion and Indirect Lighting , 2005 .
[56] Dominic Filion,et al. Effects & techniques , 2008, SIGGRAPH '08.
[57] Michel F. Sanner,et al. Role of haptics in teaching structural molecular biology , 2003, 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings..
[58] Hayden Landis,et al. Production-Ready Global Illumination , 2004 .
[59] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[60] W. L. Koltun,et al. Precision space‐filling atomic models , 1965, Biopolymers.