Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
暂无分享,去创建一个
Joseph Macey | Juho Hamari | Max Sjöblom | Maria Törhönen | Max Sjöblom | Juho Hamari | Joseph Macey | Maria Törhönen
[1] Joseph Macey,et al. Investigating relationships between video gaming, spectating esports, and gambling , 2018, Comput. Hum. Behav..
[2] Nicholas Taylor. I’d rather be a cyborg than a gamerbro: How masculinity mediates research on digital play , 2018, MedieKultur: Journal of Media and Communication Research.
[3] Juho Hamari,et al. GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming. , 2019, Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors.
[4] T. HoldenJohn,et al. ESPORTS, SKINS BETTING, AND WIRE FRAUD VULNERABILITY , 2017 .
[5] Brett Abarbanel,et al. Gambling engagement mechanisms in Twitch live streaming , 2020 .
[6] J. Arcelus,et al. Comparative analysis of distinct phenotypes in gambling disorder based on gambling preferences , 2015, BMC Psychiatry.
[7] Joseph Macey,et al. What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors , 2020, New Media Soc..
[8] Joseph Macey,et al. eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling , 2018, New Media Soc..
[9] Hae-Young Kim,et al. Statistical notes for clinical researchers: Chi-squared test and Fisher's exact test , 2017, Restorative dentistry & endodontics.
[10] J. Kinnunen,et al. The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland , 2020, International Gambling Studies.
[11] T. Perneger. What's wrong with Bonferroni adjustments , 1998, BMJ.
[12] J. Derevensky,et al. Risk and protective factors associated with youth problem gambling. , 2010, International journal of adolescent medicine and health.
[13] Frank Tutzauer,et al. On the Sensible Application of Familywise Alpha Adjustment , 2003 .
[14] Rebecca Saxe,et al. For Love or Money: A Common Neural Currency for Social and Monetary Reward , 2008, Neuron.
[15] Mark D. Griffiths,et al. Understanding the convergence of markets in online sports betting , 2018 .
[16] Kerry A. King,et al. The Impact of Fantasy Sports on Television Viewership , 2010 .
[17] Philip H. Pollock,et al. An SPSS companion to political analysis , 2002 .
[18] R. Tunney,et al. The relationship between gaming disorder and addiction requires a behavioral analysis , 2017, Journal of behavioral addictions.
[19] Sally M. Gainsbury,et al. Convergence of gambling and gaming in digital media , 2015 .
[20] Cade McCall,et al. Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win , 2020, Comput. Hum. Behav..
[21] H. Wardle. The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children , 2019, Journal of Gambling Studies.
[22] M. Griffiths,et al. Controlling the illusion of control: a grounded theory of sports betting advertising in the UK , 2018 .
[23] Daniel L. King,et al. Adolescent simulated gambling via digital and social media: An emerging problem , 2014, Comput. Hum. Behav..
[24] Daniel L. King. Online gaming and gambling in children and adolescents – normalising gambling in cyber places , 2018 .
[25] Griffiths,et al. The psychosocial impact of professional gambling, professional video gaming & eSports , 2017 .
[26] Daniel L. King,et al. On Finding the C in CBT: The Challenges of Applying Gambling-Related Cognitive Approaches to Video-Gaming , 2015, Journal of Gambling Studies.
[27] Daniel L. King,et al. The convergence of gambling and monetised gaming activities , 2020, Current Opinion in Behavioral Sciences.
[28] Joseph Macey,et al. A game of skill?: Miscognitions and problematic behaviour in video game players who gamble , 2018, GamiFIN.
[29] MartinelliDesirée. SKIN GAMBLING: HAVE WE FOUND THE MILLENNIAL GOLDMINE OR IMMINENT TROUBLE? , 2017 .
[30] Daniel L. King,et al. Esports Betting and Skin Gambling: A Brief History , 2019, Journal of Gambling Issues.
[31] M. Young,et al. Who Plays What? Participation Profiles in Chance Versus Skill-based Gambling , 2010, Journal of Gambling Studies.
[32] Juho Hamari,et al. What is eSports and why do people watch it? , 2017, Internet Res..
[33] Melanie Grunwald,et al. Convergence Culture Where Old And New Media Collide , 2016 .
[34] John L. McMullan,et al. All in! The commercial advertising of offshore gambling on television , 2008 .
[35] T. L. Taylor,et al. This is how we play it: what a mega-LAN can teach us about games , 2010, FDG.