Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame

Participating in competitive races can be a thrilling experience for athletes, involving a rush of excitement and sensations of flow, achievement, and self-fulfilment. However, for non-athletes, the prospect of competition is often a scary one which affects intrinsic motivation negatively, especially for less fit, less competitive individuals. We propose a novel method making the positive racing experience accessible to non-athletes using a high-intensity cycling VR exergame: by recording and replaying all their previous gameplay sessions simultaneously, including a projected future performance, players can race against a crowd of "ghost" avatars representing their individual fitness journey. The experience stays relevant and exciting as every race adds a new competitor. A longitudinal study over four weeks and a cross-sectional study found that the new method improves physical performance, intrinsic motivation, and flow compared to a non-competitive exergame. Additionally, the longitudinal study provides insights into the longer-term effects of VR exergames.

[1]  D. Ste-Marie,et al.  Feedforward Self-Modeling Enhances Skill Acquisition in Children Learning Trampoline Skills , 2011, Front. Psychology.

[2]  J. Coombes,et al.  The Impact of High-Intensity Interval Training Versus Moderate-Intensity Continuous Training on Vascular Function: a Systematic Review and Meta-Analysis , 2015, Sports Medicine.

[3]  Ulrik Wisløff,et al.  High-intensity interval training in patients with lifestyle-induced cardiometabolic disease: a systematic review and meta-analysis , 2013, British Journal of Sports Medicine.

[4]  R. Ryan,et al.  Differences in motivation for sport and exercise and their relations with participation and mental health. , 1993 .

[5]  Alan D. Lopez,et al.  Global and regional burden of disease and risk factors, 2001: systematic analysis of population health data , 2006, The Lancet.

[6]  N. Owen,et al.  Obesity as a barrier to physical activity , 2000 .

[7]  Joel M. Hektner,et al.  A Longitudinal Exploration of Flow and Intrinsic Motivation in Adolescents. , 1996 .

[8]  Jon Dunaj,et al.  Investigating Flow, Presence, and Engagement in Independent Video Game Mechanics , 2014 .

[9]  Mike Lambert,et al.  PaperDude: a virtual reality cycling exergame , 2014, CHI Extended Abstracts.

[10]  T. Noakes,et al.  Skeletal muscle buffering capacity and endurance performance after high-intensity interval training by well-trained cyclists , 1996, European Journal of Applied Physiology and Occupational Physiology.

[11]  Terry E. Duncan,et al.  Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis. , 1989, Research quarterly for exercise and sport.

[12]  Wei Peng,et al.  Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games , 2011, Cyberpsychology Behav. Soc. Netw..

[13]  Matthew K. Miller,et al.  Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames , 2014, CHI.

[14]  A. St. Clair Gibson,et al.  Crawling to the Finish Line: Why do Endurance Runners Collapse? , 2013, Sports Medicine.

[15]  Peter W. Dowrick,et al.  A review of self modeling and related interventions. , 1999 .

[16]  Wolfgang Kramer,et al.  What Makes a Game Good , 2015 .

[17]  Christina M. Frederick-Recascino,et al.  Competition and Intrinsic Motivation in Physical Activity: A Comparison of Two Groups , 2003 .

[18]  David P. Watling,et al.  A systematic review of the application of interactive virtual reality to sport , 2017, Virtual Reality.

[19]  N. Laird,et al.  Using the general linear mixed model to analyse unbalanced repeated measures and longitudinal data. , 1997, Statistics in medicine.

[20]  Tom Buggey,et al.  Video Self-Modeling , 2012 .

[21]  Rebecca Hines,et al.  Healthy People 2010 Final Review , 2011 .

[22]  F. Grace,et al.  HIIT produces increases in muscle power and free testosterone in male masters athletes , 2017, Endocrine connections.

[23]  Sarah J Lacey,et al.  Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults. , 2017, Games for health journal.

[24]  S. O'brian,et al.  Self-modelling as a relapse intervention following speech-restructuring treatment for stuttering. , 2009, International journal of language & communication disorders.

[25]  Christof Lutteroth,et al.  Competition and cooperation with virtual players in an exergame , 2016, PeerJ Comput. Sci..

[26]  R. Sorelle US Department of Health and Human Services gives states wider latitude in choosing services to be covered by Medicaid. , 2001, Circulation.

[27]  Greg I. Sargent,et al.  Psychosocial Factors Related to Marathon Running , 1983 .

[28]  K. Fox,et al.  Self-esteem and self-perceptions in sport and exercise , 2014 .

[29]  Yvonne de Kort,et al.  Virtual Fitness: Stimulating Exercise Behavior through Media Technology , 2006, PRESENCE: Teleoperators and Virtual Environments.

[30]  J. Raglin The Psychology of the Marathoner , 2007, Sports medicine.

[31]  Rod K. Dishman,et al.  Exercise Adherence: Its Impact on Public Health , 1988 .

[32]  A E Jeukendrup,et al.  Improving Cycling Performance , 2001, Sports medicine.

[33]  E. Deci,et al.  Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. , 2000, Contemporary educational psychology.

[34]  J. Rotter Generalized expectancies for internal versus external control of reinforcement. , 1966, Psychological monographs.

[35]  J. Hawley,et al.  Physiological adaptations to low‐volume, high‐intensity interval training in health and disease , 2012, The Journal of physiology.

[36]  Dieter Zapf,et al.  A state-trait analysis of job satisfaction:: On the effect of core self-evaluations , 2006 .

[37]  U. Ekelund,et al.  Global physical activity levels: surveillance progress, pitfalls, and prospects , 2012, The Lancet.

[38]  Chelsea A. Heuer,et al.  The Stigma of Obesity: A Review and Update , 2009, Obesity.

[39]  Yuri L. Hanin,et al.  Emotions in Sport: Current Issues and Perspectives , 2012 .

[40]  A. Harrison,et al.  HIIT enhances endurance performance and aerobic characteristics more than high-volume training in trained rowers , 2017, Journal of sports sciences.

[41]  N. Owen,et al.  Physiological and health implications of a sedentary lifestyle. , 2010, Applied physiology, nutrition, and metabolism = Physiologie appliquee, nutrition et metabolisme.

[42]  Michael Atkinson Triathlon, suffering and exciting significance , 2008 .

[43]  Carminda Maria Goersch Fontenele Lamboglia,et al.  Exergaming as a Strategic Tool in the Fight against Childhood Obesity: A Systematic Review , 2013, Journal of obesity.

[44]  J. Annesi,et al.  Effects of a cognitive behavioral treatment package on exercise attendance and drop out in fitness centers , 2003 .

[45]  Lynn Rochester,et al.  The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence , 2014, Journal of NeuroEngineering and Rehabilitation.

[46]  Christof Lutteroth,et al.  Design of a virtual trainer for exergaming , 2016, ACSW.

[47]  Nan Zeng,et al.  Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field , 2018, Journal of clinical medicine.

[48]  Hayeon Song,et al.  The effects of competition and competitiveness upon intrinsic motivation in exergames , 2013, Comput. Hum. Behav..

[49]  R. Niaura,et al.  Self-efficacy and the stages of exercise behavior change. , 1992, Research quarterly for exercise and sport.

[50]  Mariano Alcañiz Raya,et al.  Affective Interactions Using Virtual Reality: The Link between Presence and Emotions , 2007, Cyberpsychology Behav. Soc. Netw..

[51]  F. Grace,et al.  One session of high-intensity interval training (HIIT) every 5 days, improves muscle power but not static balance in lifelong sedentary ageing men , 2017, Medicine.

[52]  Judy Robertson,et al.  Understanding exergame users' physical activity, motivation and behavior over time , 2013, CHI.

[53]  J. Duda,et al.  Perceived barriers to exercise among adolescents. , 1989, The Journal of school health.

[54]  E. Heath Borg's Perceived Exertion and Pain Scales , 1998 .

[55]  Kennon M. Sheldon,et al.  Intrinsic motivation and exercise adherence. , 1997 .

[56]  M. Richardson,et al.  Can Aerobic and Anaerobic Power be Measured in a 60-Second Maximal Test? , 2003, Journal of sports science & medicine.

[57]  Paul B. Laursen,et al.  The Scientific Basis for High-Intensity Interval Training , 2002, Sports medicine.

[58]  Robert J. Vallerand,et al.  An integrative analysis of intrinsic and extrinsic motivation in sport. , 1999 .

[59]  E. Biddiss,et al.  Active video games to promote physical activity in children and youth: a systematic review. , 2010, Archives of pediatrics & adolescent medicine.

[60]  H. Kuipers,et al.  The Relation Between Power Output, Oxygen Uptake and Heart Rate in Male Athletes , 1994, International journal of sports medicine.

[61]  N. Blampied,et al.  Effects of Feedforward Video Self-Modelling on Reading Fluency and Comprehension , 2015, Behaviour Change.

[62]  D. Mozaffarian,et al.  The Preventable Causes of Death in the United States: Comparative Risk Assessment of Dietary, Lifestyle, and Metabolic Risk Factors , 2009, PLoS medicine.

[63]  Zan Gao,et al.  Are field‐based exergames useful in preventing childhood obesity? A systematic review , 2014, Obesity reviews : an official journal of the International Association for the Study of Obesity.

[64]  Péter Soltész,et al.  Psychometric properties of a newly established flow state questionnaire , 2014 .

[65]  P. Thompson,et al.  ACSM's Guidelines for Exercise Testing and Prescription , 1995 .

[66]  M. Gibala High-intensity interval training: A time-efficient strategy for health promotion? , 2007, Current sports medicine reports.

[67]  M. Michalopoulou,et al.  The effect of self-modeling on skill learning and self efficacy of novice female beach-volleyball players. , 2008 .

[68]  N. Pender,et al.  Psychometric evaluation of the exercise self-efficacy scale among Korean adults with chronic diseases. , 2001, Research in nursing & health.

[69]  A. Strömberg,et al.  An in-depth, longitudinal examination of the daily physical activity of a patient with heart failure using a Nintendo Wii at home: a case report. , 2013, Journal of rehabilitation medicine.

[70]  Jonathan D. Bartlett,et al.  High-intensity interval running is perceived to be more enjoyable than moderate-intensity continuous exercise: Implications for exercise adherence , 2011, Journal of sports sciences.

[71]  G. Godin,et al.  Self-Efficacy and Outcome Expectations as Determinants of Exercise Adherence , 1986 .

[72]  Konstantinos Alexandris,et al.  Perceived Constraints on Recreational Sport Participation: Investigating their Relationship with Intrinsic Motivation, Extrinsic Motivation and Amotivation , 2002 .

[73]  Beatrix Vereijken,et al.  Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy , 2016, Int. J. Medical Informatics.

[74]  Nicholas H. Gist,et al.  Sprint Interval Training Effects on Aerobic Capacity: A Systematic Review and Meta-Analysis , 2014, Sports Medicine.

[75]  R. Walsh,et al.  and Mental Health , 2022 .

[76]  S. M. Arnsten Intrinsic motivation. , 1990, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.

[77]  Tuomas Kari,et al.  Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews , 2014, Int. J. Gaming Comput. Mediat. Simulations.

[78]  M. McNamee Hubris, Humility, and Humiliation: Vice and Virtue in Sporting Communities , 2002 .

[79]  Mark J. Campbell,et al.  Motivation Measures in Sport: A Critical Review and Bibliometric Analysis , 2017, Front. Psychol..

[80]  Rod K. Dishman,et al.  Increasing and maintaining exercise and physical activity , 1991 .

[81]  D. Schunk,et al.  Self-Efficacy and Academic Motivation , 2002 .

[82]  J F Sallis,et al.  Predictors of adoption and maintenance of vigorous physical activity in men and women. , 1992, Preventive medicine.

[83]  C. R. Snyder,et al.  Role of hope in academic and sport achievement. , 1997, Journal of personality and social psychology.

[84]  Thomas D. Fletcher,et al.  Trait competitiveness as a composite variable: Linkages with facets of the big-five , 2008 .

[85]  James Gadzik,et al.  "How much should I weigh?"--Quetelet's equation, upper weight limits, and BMI prime. , 2006, Connecticut medicine.

[86]  Wei Peng,et al.  The Psychological Effects of Playing Exergames: A Systematic Review , 2017, Cyberpsychology Behav. Soc. Netw..

[87]  Robert J. Vallerand,et al.  Negative Effects of Competition on Children's Intrinsic Motivation , 1986 .

[88]  Zachary Wartell,et al.  Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame , 2011, PRESENCE: Teleoperators and Virtual Environments.

[89]  M. Hagströmer,et al.  The International Physical Activity Questionnaire (IPAQ): a study of concurrent and construct validity , 2006, Public Health Nutrition.

[90]  Jason D. Carter,et al.  The Relationship of Perceived Benefits and Barriers to Reported Exercise Behaviors in College Undergraduates , 2002, Family & community health.

[91]  E. Deci,et al.  When Trying to Win , 1981 .

[92]  M. Fülöp Happy and Unhappy Competitors: What Makes the Difference? , 2009 .

[93]  Ralf Steinmetz,et al.  Serious games for health: personalized exergames , 2010, ACM Multimedia.

[94]  R. Ryan,et al.  Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. , 1982 .

[95]  H. Bless,et al.  Bulletin Personality and Social Psychology Flow and Regulatory Compatibility: an Experimental Approach to the Flow Model of Intrinsic Motivation on Behalf Of: Society for Personality and Social Psychology , 2022 .

[96]  P. Dowrick Self modeling: Expanding the theories of learning , 2012 .

[97]  Charles N. Greene,et al.  Role ambiguity, locus of control, and work satisfaction. , 1974 .

[98]  Abby C. King,et al.  Predicting Long-term Adherence to Aerobic Exercise: A Comparison of Two Models , 1991 .

[99]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[100]  A. Waterman,et al.  When Effort Is Enjoyed: Two Studies of Intrinsic Motivation for Personally Salient Activities , 2005 .

[101]  Mark Billinghurst,et al.  Towards understanding balancing in exertion games , 2014, Advances in Computer Entertainment.

[102]  Lindsay Alexander Shaw,et al.  HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming , 2019, ACSW.

[103]  Edward McAuley,et al.  Affective Consequences of Winning and Losing: An Attributional Analysis , 1983 .

[104]  Miguel Nussbaum,et al.  A Model to Support the Design of Multiplayer Games , 2000, Presence: Teleoperators & Virtual Environments.

[105]  J. Annesi,et al.  Effects of cardiovascular exercise frequency and duration on depression and tension changes Over 10 weeks , 2003 .

[106]  Brian C. Holtz,et al.  Flow for Exercise Adherence: Testing an Intrinsic Model of Health Behavior , 2013 .

[107]  Edward L. Deci,et al.  Elements of the Competitive Situation that Affect Intrinsic Motivation , 1996 .

[108]  Thomas A. Stoffregen,et al.  The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects , 2017, Experimental Brain Research.

[109]  A. Lane,et al.  Physiological Correlates of Emotion-Regulation During Prolonged Cycling Performance , 2011, Applied psychophysiology and biofeedback.

[110]  J. Kerr,et al.  Affective responses to success and failure:: a study of winning and losing in competitive rugby , 1999 .

[111]  Daniel Mestre,et al.  Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus , 2011, PRESENCE: Teleoperators and Virtual Environments.

[112]  Edward L. Deci,et al.  Bridging the Research Traditions of Task/Ego Involvement and Intrinsic/Extrinsic Motivation: Comment on Butler (1987) , 1989 .

[113]  Christof Lutteroth,et al.  Development and evaluation of an exercycle game using immersive technologies , 2015 .

[114]  D. C. Klein The humiliation dynamic: An overview , 1991, Journal of Primary Prevention.

[115]  M. Kanters,et al.  The Motivations and Self-Esteem of Intramural Sports Participants , 1997 .

[116]  Christof Lutteroth,et al.  Virtual-reality exergaming improves performance during high-intensity interval training , 2018, European journal of sport science.

[117]  A. Deslandes,et al.  Continuous and High-Intensity Interval Training: Which Promotes Higher Pleasure? , 2013, PloS one.

[118]  F. Penedo,et al.  Exercise and well-being: a review of mental and physical health benefits associated with physical activity , 2005, Current opinion in psychiatry.

[119]  M. Csíkszentmihályi Finding Flow: The Psychology of Engagement with Everyday Life , 1997 .

[120]  D. Malatesta,et al.  Short‐term HIIT and Fatmax training increase aerobic and metabolic fitness in men with class II and III obesity , 2015, Obesity.

[121]  V. Sheppard,et al.  The role of exergaming in improving physical activity: a review. , 2014, Journal of physical activity & health.

[122]  G. Heigenhauser,et al.  Effect of short-term sprint interval training on human skeletal muscle carbohydrate metabolism during exercise and time-trial performance. , 2006, Journal of applied physiology.

[123]  R. Ryan,et al.  Exercise, physical activity, and self-determination theory: A systematic review , 2012, International Journal of Behavioral Nutrition and Physical Activity.

[124]  M. Csíkszentmihályi,et al.  The Concept of Flow , 2014 .

[125]  P. Dowrick Self model theory: learning from the future. , 2012, Wiley interdisciplinary reviews. Cognitive science.

[126]  James L Peugh,et al.  A practical guide to multilevel modeling. , 2010, Journal of school psychology.

[127]  Martin A. Andresen,et al.  Obesity relationships with community design, physical activity, and time spent in cars. , 2004, American journal of preventive medicine.

[128]  Jeffrey Heer,et al.  Balancing exertion experiences , 2012, CHI.

[129]  R. Jeffery,et al.  Predictors of vigorous exercise adoption and maintenance over four years in a community sample , 2004, The international journal of behavioral nutrition and physical activity.

[130]  A. B. Hill,et al.  Causal attributions and emotional reactions to outcome in a sporting contest , 1988 .

[131]  J. Annesi,et al.  Effects of Computer Feedback on Adherence to Exercise , 1998, Perceptual and motor skills.

[132]  Christof Lutteroth,et al.  Virtual Performance Augmentation in an Immersive Jump & Run Exergame , 2019, CHI.

[133]  R J Shephard,et al.  Revision of the Physical Activity Readiness Questionnaire (PAR-Q). , 1992, Canadian journal of sport sciences = Journal canadien des sciences du sport.

[134]  D. Gill,et al.  Development of the Sport Orientation Questionnaire , 1988 .

[135]  Christof Lutteroth,et al.  Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming , 2018, CHI.