Image-consistent surface triangulation
暂无分享,去创建一个
[1] David Eppstein,et al. Edge Insertion for Optional Triangulations , 1992, LATIN.
[2] FieldsMichael Garland,et al. Fast Polygonal Approximation ofTerrains and Height , 1995 .
[3] David Eppstein,et al. Provably good mesh generation , 1990, Proceedings [1990] 31st Annual Symposium on Foundations of Computer Science.
[4] Olivier D. Faugeras,et al. 3-D Reconstruction of Urban Scenes from Image Sequences , 1998, Comput. Vis. Image Underst..
[5] David Eppstein,et al. Provably Good Mesh Generation , 1994, J. Comput. Syst. Sci..
[6] Olivier D. Faugeras,et al. Polyhedral approximation of 3-D objects without holes , 1984, Comput. Vis. Graph. Image Process..
[7] Jitendra Malik,et al. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.
[8] Anders Heyden,et al. Euclidean reconstruction from image sequences with varying and unknown focal length and principal point , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[9] O. Ore. The Four-Color Problem , 1967 .
[10] Marshall W. Bern,et al. A new Voronoi-based surface reconstruction algorithm , 1998, SIGGRAPH.
[11] Michael Ian Shamos,et al. Computational geometry: an introduction , 1985 .
[12] Charles L. Lawson,et al. Transforming triangulations , 1972, Discret. Math..
[13] Paul Debevec,et al. Modeling and Rendering Architecture from Photographs , 1996, SIGGRAPH 1996.
[14] P ? ? ? ? ? ? ? % ? ? ? ? , 1991 .
[15] David Eppstein,et al. Edge insertion for optimal triangulations , 1993, Discret. Comput. Geom..
[16] Paul S. Heckbert,et al. A Pliant Method for Anisotropic Mesh Generation , 1996 .
[17] M. Garland,et al. Fast Polygonal Approximation of Terrains and Height Fields , 1998 .