An electromyogram-based tapping gesture model with differentiated vibration feedback by low-fidelity actuators
暂无分享,去创建一个
Ying He | Zhongke Wu | Xingce Wang | Yan Fu | Pengfei Xu | Ying He | Zhongke Wu | Xingce Wang | Pengfei Xu | Yan Fu
[1] Heung-Ho Choi,et al. The Development of Muscle Training System Using the Electromyogram and Interactive Game for Physical Rehabilitation , 2011 .
[2] José Luis Pons Rovira,et al. Virtual reality training and EMG control of the MANUS hand prosthesis , 2005, Robotica.
[3] Christopher J. Martin,et al. Virtual reality simulators: Current status in acquisition and assessment of surgical skills , 2002, ANZ journal of surgery.
[4] Robert Richer,et al. Exploring the Feasibility of EMG Based Interaction for Assessing Cognitive Capacity in Virtual Reality , 2018, 2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).
[5] S J Bolanowski,et al. Vibrotactile temporal summation: probability summation or neural integration? , 1999, Somatosensory & motor research.
[6] Alexander Refsum Jensenius,et al. Mumyo - evaluating and exploring the myo armband for musical interaction , 2015, NIME.
[7] Hiroyuki Kajimoto,et al. Augmentation of Material Property by Modulating Vibration Resulting from Tapping , 2012, EuroHaptics.
[8] Hiroyuki Shinoda,et al. A method of selective stimulation to epidermal skin receptors for realistic touch feedback , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[9] Allison M. Okamura,et al. Reality-based models for vibration feedback in virtual environments , 2001 .
[10] P. Lamata,et al. Tissue consistency perception in laparoscopy to define the level of fidelity in virtual reality simulation , 2006, Surgical Endoscopy And Other Interventional Techniques.
[11] Satoshi Tadokoro,et al. A tactile synthesis method using multiple frequency vibrations for representing virtual touch , 2005, 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[12] G A Gescheider. Evidence in support of the duplex theory of mechanoreception. , 1976, Sensory processes.
[13] Nicola Vitiello,et al. Intention-Based EMG Control for Powered Exoskeletons , 2012, IEEE Transactions on Biomedical Engineering.
[14] T. Iijima,et al. Prediction of four degrees of freedom arm movement using EMG signal , 2005, 2005 IEEE Engineering in Medicine and Biology 27th Annual Conference.
[15] R. Johansson,et al. Responses in glabrous skin mechanoreceptors during precision grip in humans , 2004, Experimental Brain Research.
[16] Toshio Tsuji,et al. An MMG-based human-assisting manipulator using acceleration sensors , 2009, 2009 IEEE International Conference on Systems, Man and Cybernetics.
[17] Desney S. Tan,et al. Making muscle-computer interfaces more practical , 2010, CHI.
[18] S. Bolanowski,et al. A four-channel analysis of the tactile sensitivity of the fingertip: frequency selectivity, spatial summation, and temporal summation , 2002, Somatosensory & motor research.
[19] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[20] P. Ström,et al. Early exposure to haptic feedback enhances performance in surgical simulator training: a prospective randomized crossover study in surgical residents , 2006, Surgical Endoscopy And Other Interventional Techniques.
[21] Stephen McAdams,et al. Multisensory integration in percussion performance , 2010 .
[22] R.N. Scott,et al. A new strategy for multifunction myoelectric control , 1993, IEEE Transactions on Biomedical Engineering.
[23] A. Landi. Human Hand Function , 2007 .
[24] Kai Kunze,et al. Assessing hands-free interactions for VR using eye gaze and electromyography , 2018, Virtual Reality.
[25] Patrick Olivier,et al. Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor , 2012, UIST.
[26] Shana Smith,et al. A virtual reality keyboard with realistic haptic feedback in a fully immersive virtual environment , 2017, Virtual Reality.
[27] Joris M. Lambrecht,et al. Electromyogram-based neural network control of transhumeral prostheses. , 2011, Journal of rehabilitation research and development.
[28] Timothy Bretl,et al. Prediction of distal arm joint angles from EMG and shoulder orientation for prosthesis control , 2012, 2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[29] Desney S. Tan,et al. Enabling always-available input with muscle-computer interfaces , 2009, UIST '09.
[30] Federico Avanzini,et al. Integrating physically based sound models in a multimodal rendering architecture , 2006, Comput. Animat. Virtual Worlds.
[31] Katherine J. Kuchenbecker,et al. Improving contact realism through event-based haptic feedback , 2006, IEEE Transactions on Visualization and Computer Graphics.
[32] Federico Fontana,et al. Implementation and Characterization of Vibrotactile Interfaces , 2018 .
[33] Claudio Pacchierotti,et al. Cutaneous Haptic Feedback in Robotic Teleoperation , 2015, Springer Series on Touch and Haptic Systems.
[34] Seungmoon Choi,et al. Vibrotactile Display: Perception, Technology, and Applications , 2013, Proceedings of the IEEE.
[35] T S Kuo,et al. Real-time implementation of electromyogram pattern recognition as a control command of man-machine interface. , 1996, Medical engineering & physics.
[36] Hiroyuki Kajimoto,et al. Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world , 2017, 2017 IEEE Virtual Reality (VR).
[37] Jhonatan Camacho Navarro,et al. EMG-BASED SYSTEM FOR BASIC HAND MOVEMENT RECOGNITION , 2012 .
[38] Rahman Davoodi,et al. Prediction of Distal Arm Posture in 3-D Space From Shoulder Movements for Control of Upper Limb Prostheses , 2008, Proceedings of the IEEE.
[39] Stefania Serafin,et al. Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation , 2017, 2017 IEEE Virtual Reality (VR).
[40] M. Schijven,et al. The value of haptic feedback in conventional and robot-assisted minimal invasive surgery and virtual reality training: a current review , 2009, Surgical Endoscopy.
[41] A. Phinyomark,et al. Evaluation of EMG feature extraction for hand movement recognition based on Euclidean distance and standard deviation , 2010, ECTI-CON2010: The 2010 ECTI International Confernce on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology.
[42] Chongsan Kwon,et al. Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies , 2018, Virtual Reality.
[43] G.M. Lyons,et al. A computer game-based EMG biofeedback system for muscle rehabilitation , 2003, Proceedings of the 25th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (IEEE Cat. No.03CH37439).