Application and taxonomy of through-the-lens techniques
暂无分享,去创建一个
[1] Dieter Schmalstieg,et al. Using transparent props for interaction with the virtual table , 1999, SI3D.
[2] Randy F. Pausch,et al. Navigation and locomotion in virtual worlds via flight into hand-held miniatures , 1995, SIGGRAPH.
[3] Doug A. Bowman,et al. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments , 1997, SI3D.
[4] Randy Pausch,et al. Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.
[5] Mark R. Mine,et al. Virtual Environment Interaction Techniques , 1995 .
[6] Dieter Schmalstieg,et al. Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments , 2001, EGVE/IPT.
[7] Colin Ware,et al. Using the bat: a six-dimensional mouse for object placement , 1988, IEEE Computer Graphics and Applications.
[8] Michael Gleicher,et al. Through-the-lens camera control , 1992, SIGGRAPH.
[9] Doug A. Bowman,et al. Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[10] F. P. Brooks,et al. Grasping reality through illusion—interactive graphics serving science , 1988, CHI '88.
[11] J. Michael Moshell,et al. A Two-Handed Interface for Object Manipulation in Virtual Environments , 1995, Presence: Teleoperators & Virtual Environments.
[12] Rudy Darken,et al. A toolset for navigation in virtual environments , 1993, UIST '93.
[13] John Viega,et al. 3D magic lenses , 1996, UIST '96.
[14] Tony DeRose,et al. Toolglass and magic lenses: the see-through interface , 1993, SIGGRAPH.
[15] Michael Gervautz,et al. The Personal Interaction Panel – a Two‐Handed Interface for Augmented Reality , 1997, Comput. Graph. Forum.
[16] Andrew S. Forsberg,et al. Image plane interaction techniques in 3D immersive environments , 1997, SI3D.
[17] Joseph J. LaViola,et al. Immersive VR for Scientific Visualization: A Progress Report , 2000, IEEE Computer Graphics and Applications.
[18] Ivan Poupyrev,et al. The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.
[19] Dieter Schmalstieg,et al. Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments , 1999, Presence.
[20] Frederick P. Brooks,et al. Moving objects in space: exploiting proprioception in virtual-environment interaction , 1997, SIGGRAPH.
[21] Colin Ware,et al. Exploration and virtual camera control in virtual three dimensional environments , 1990, I3D '90.
[22] Norman I. Badler,et al. Multi-dimensional input techniques and articulated figure positioning by multiple constraints , 1987, I3D '86.
[23] Randy F. Pausch,et al. Voodoo dolls: seamless interaction at multiple scales in virtual environments , 1999, SI3D.