Astrophysical Particle Simulations with Custom GPU Clusters
暂无分享,去创建一个
Guillermo Marcus Martinez | Reinhard Männer | Andreas Kugel | Keigo Nitadori | Rainer Spurzem | Peter Berczik | Ingo Berentzen | Ralf Klessen | Robi Banerjee | R. Klessen | R. Männer | A. Kugel | R. Spurzem | Keigo Nitadori | P. Berczik | R. Banerjee | G. M. Martinez | I. Berentzen | K. Nitadori
[1] P. Kroupa,et al. SUPERBOX – an efficient code for collisionless galactic dynamics , 2000 .
[2] Piet Hut,et al. A hierarchical O(N log N) force-calculation algorithm , 1986, Nature.
[3] Toshiyuki Fukushige,et al. GreeM: Massively Parallel TreePM Code for Large Cosmological N-body Simulations , 2009, 0910.0121.
[4] R. Spurzem. Direct N-body simulations , 1999, astro-ph/9906154.
[5] Rainer Spurzem,et al. Parallelization, Special Hardware and Post-Newtonian Dynamics in Direct N - Body Simulations , 2008 .
[6] Leonid Oliker. Green flash: Designing an energy efficient climate supercomputer , 2009, 2009 IEEE International Symposium on Parallel & Distributed Processing.
[7] Guillermo Marcus Martinez,et al. Accelerating astrophysical particle simulations with programmable hardware (FPGA and GPU) , 2009, Computer Science - Research and Development.
[8] Toshiyuki Fukushige,et al. GRAPE-6: Massively-Parallel Special-Purpose Computer for Astrophysical Particle Simulations , 2003, astro-ph/0310702.
[9] R W Hockney,et al. Computer Simulation Using Particles , 1966 .
[10] Toshiyuki Fukushige,et al. PPPM and TreePM Methods on GRAPE Systems for Cosmological N-body Simulations , 2005 .
[11] Christopher J. Fluke,et al. Teraflop per second gravitational lensing ray-shooting using graphics processing units , 2009, 0905.2453.
[12] Leslie Greengard,et al. A fast algorithm for particle simulations , 1987 .
[13] H.M.P. Couchman,et al. Hydra: a parallel adaptive grid code , 1997 .
[14] Robert G. Belleman,et al. High Performance Direct Gravitational N-body Simulations on Graphics Processing Units , 2007, ArXiv.
[15] Christopher J. Fluke,et al. Advanced Architectures for Astrophysical Supercomputing , 2010, 1001.2048.
[16] N. Nakasato,et al. Oct-tree Method on GPU , 2010 .
[17] Andreas Burkert,et al. Special, hardware accelerated, parallel SPH code for galaxy evolution. , 2007 .
[18] Junichiro Makino,et al. Performance analysis of direct N-body calculations , 1988 .
[19] Guohong Xu. A new parallel N body gravity solver: TPM , 1994, astro-ph/9409021.
[20] Junichiro Makino,et al. A Fast Parallel Treecode with GRAPE , 2004 .
[21] Walter Dehnen,et al. A Hierarchical O(N) Force Calculation Algorithm , 2002 .
[22] Edward K. Porter,et al. Binaries of massive black holes in rotating clusters: Dynamics, gravitational waves, detection and the role of eccentricity , 2009, 0908.0755.
[23] Emil Khalisi,et al. A comprehensive nbody study of mass segregation in star clusters: energy equipartition and escape , 2006, astro-ph/0602570.
[24] J. Makino,et al. GRAPE-6A: A Single-Card GRAPE-6 for Parallel PC-GRAPE Cluster Systems , 2005, astro-ph/0504407.
[25] Zesheng Tang,et al. Efficient magnetohydrodynamic simulations on graphics processing units with CUDA , 2009, Comput. Phys. Commun..
[26] Koji Yasuda,et al. Two‐electron integral evaluation on the graphics processor unit , 2008, J. Comput. Chem..
[27] Tzihong Chiueh,et al. GAMER: A GRAPHIC PROCESSING UNIT ACCELERATED ADAPTIVE-MESH-REFINEMENT CODE FOR ASTROPHYSICS , 2009, 0907.3390.
[28] Reinhard Männer,et al. From Newton to Einstein ? N-body dynamics in galactic nuclei and SPH using new special hardware and astrogrid-D , 2007 .
[29] D. Merritt,et al. Performance Analysis of Direct N-Body Algorithms on Special-Purpose Supercomputers , 2006, astro-ph/0608125.
[30] V. Springel. The Cosmological simulation code GADGET-2 , 2005, astro-ph/0505010.
[31] F. Pearce,et al. Hydra: An Adaptive--Mesh Implementation of PPPM--SPH , 1994 .
[32] Junichiro Makino,et al. Triplets of supermassive black holes: Astrophysics, Gravitational Waves and Detection , 2009, 0910.1587.
[33] J. Makino,et al. Sixth- and eighth-order Hermite integrator for N-body simulations , 2007, 0708.0738.
[34] Junichiro Makino,et al. On a Hermite Integrator with Ahmad-Cohen Scheme for Gravitational Many-Body Problems , 1992 .
[35] Peng Wang,et al. Adaptive mesh fluid simulations on GPU , 2009, 0910.5547.
[36] Dehnen. A Very Fast and Momentum-conserving Tree Code. , 2000, The Astrophysical journal.
[37] Simon Portegies Zwart,et al. High-performance direct gravitational N-body simulations on graphics processing units , 2007, astro-ph/0702058.
[38] Yunfei Chen,et al. GPU accelerated molecular dynamics simulation of thermal conductivities , 2007, J. Comput. Phys..
[39] P. Amaro-Seoane,et al. Physical Processes in Star–Gas Systems , 2004, Publications of the Astronomical Society of Australia.