Evaluating the usability of a head-up display for selection from choice lists in cars

It has been established that head-down displays (HDDs), such as those commonly placed in the dashboard of commercial automobiles, negatively affect drivers' visual attention [1]. This problem can be exacerbated when screens are "busy" with graphics or rich information. In this paper, which is an extension of a user-preference study [23], we present the results of a driving simulator experiment where we examined two potential alternatives to HDDs for presenting textual lists. Subjects conducted a series of street name finding tasks using each of three system variants: one with a head-down display (HDD), one with a head-up display (HUD), and one with only an auditory display. We found that the auditory display had the least impact on driving performance and mental load, but at the expense of task completion efficiency. The HUD variant had a low impact on mental load and scored highest in user satisfaction, and therefore appears to be the most viable target for future study.

[1]  Clifton Forlines,et al.  Contextual push-to-talk: shortening voice dialogs to improve driving performance , 2010, Mobile HCI.

[2]  Garrett Weinberg DISPLAY STYLE CONSIDERATIONS FOR IN-CAR MULTIMODAL MUSIC SEARCH , 2008 .

[3]  Alois Ferscha,et al.  A New Visualization Concept for Navigation Systems , 2004, User Interfaces for All.

[4]  Stylianos Papanastasiou,et al.  Comparative Study of Prototype Automotive HUD vs. HDD: Collision Avoidance Simulation and Results , 2008 .

[5]  Marcus Tönnis Time-Critical Supportive Augmented Reality – Issues on Cognitive Capture and Perceptional Tunnelling , 2007 .

[6]  R J Sojourner,et al.  The Effects of a Simulated Head-Up Display Speedometer on Perceptual Task Performance , 1990, Human factors.

[7]  S. Hart,et al.  Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .

[8]  Stylianos Papanastasiou,et al.  Interface Development for Early Notification Warning System: Full Windshield Head-Up Display Case Study , 2009, HCI.

[9]  Nemanja Memarovic,et al.  Glancing at personal navigation devices can affect driving: experimental results and design implications , 2009, AutomotiveUI.

[10]  L. Chittaro,et al.  Driver Distraction Caused by Mobile Devices : Studying and Reducing Safety Risks , 2004 .

[11]  Omer Tsimhoni,et al.  DETECTING AND READING TEXT ON HUDS : EFFECTS OF DRIVING WORKLOAD AND MESSAGE LOCATION , 2001 .

[12]  Christopher D. Wickens,et al.  Examining the Impact of Cell Phone Conversations on Driving Using Meta-Analytic Techniques , 2006, Hum. Factors.

[13]  Bret Harsham,et al.  Developing a low-cost driving simulator for the evaluation of in-vehicle technologies , 2009, AutomotiveUI.

[14]  M. Weihrauch,et al.  THE FIRST HEAD UP DISPLAY INTRODUCED BY GENERAL MOTORS , 1989 .

[15]  Gudrun Klinker,et al.  A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers , 2006, 3D User Interfaces (3DUI'06).

[16]  Klaus Bengler,et al.  Eye Gaze Studies Comparing Head-Up and Head-Down Displays in Vehicles , 2007, 2007 IEEE International Conference on Multimedia and Expo.

[17]  Mikael B. Skov,et al.  You can touch, but you can't look: interacting with in-vehicle systems , 2008, CHI.

[18]  Ming-Hui Wen,et al.  Comparison of head-up display (HUD) vs. head-down display (HDD): driving performance of commercial vehicle operators in Taiwan , 2004, Int. J. Hum. Comput. Stud..