Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions

In this paper, we provide an efficient multi-samples texture synthesis method for dynamic terrain based on constraint conditions. We initialize a multi-samples texture system, including the texture data for every sample and the texture data for the noise. Then, we figure out the constraint conditions parameters according to the characteristics of dynamic terrain effects, and we deal with every pixel in a raster scan ordering. We get the value of every result pixel and update the value to the result texture. In this way, we can rapidly synthesize the different textures for different dynamic terrain effects. The results prove that our method is feasible and high performance. Our method can be used in simulation system based dynamic terrain effects, such as fighting games with advanced weapons explosions, animation with terrain deformation, etc.

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