Real-time spatial processing of sounds for music, multimedia and interactive human-computer interfaces
暂无分享,去创建一个
[1] Manfred R. Schroeder,et al. Natural Sounding Artificial Reverberation , 1962 .
[2] John M. Chowning,et al. THE SIMULATION OF MOVING SOUND SOURCES , 1970 .
[3] M. Schroeder. Computer Models for Concert Hall Acoustics , 1973 .
[4] Georg Plenge,et al. Localization of Lateral Phantom Sources , 1976 .
[5] James A. Moorer,et al. About This Reverberation Business , 1978 .
[6] Miller S. Puckette,et al. Designing Multi-Channel Reverberators , 1982 .
[7] J. Blauert. Spatial Hearing: The Psychophysics of Human Sound Localization , 1983 .
[8] Michael A. Gerzon,et al. Ambisonics in Multichannel Broadcasting and Video , 1985 .
[9] William L. Martens,et al. Image Model Reverberation from Recirculating Delays , 1986 .
[10] Scott H. Foster,et al. A Virtual Display System for Conveying Three-Dimensional Acoustic Information , 1988 .
[11] Duane H. Cooper,et al. Prospects for Transaural Recording , 1989 .
[12] Catherine Lavandier. Validation perceptive d'un modèle objectif de caractérisation de la qualité acoustique des salles , 1989 .
[13] David Griesinger,et al. Practical Processors and Programs for Digital Reverberation , 1989 .
[14] David G. Malham. Ambisonics-A Technique for Low-Cost, High-Precision, Three-Dimensional Sound Diffusion , 1990, ICMC.
[15] O. Warusfel,et al. ÉTUDE DES PARAMÈTRES LIÉS À LA PRISE DE SON POUR LES APPLICATIONS D'ACOUSTIQUE VIRTUELLE , 1990 .
[16] Miller S. Puckette,et al. Combining Event and Signal Processing in the MAX Graphical Programming Environment , 1991 .
[17] S.H. Foster,et al. Real Time Synthesis of Complex Acoustic Environments , 1991, Final Program and Paper Summaries 1991 IEEE ASSP Workshop on Applications of Signal Processing to Audio and Acoustics.
[18] Henrik Møller. Fundamentals of binaural technology , 1991 .
[19] Jean-Marc Jot,et al. Digital Delay Networks for Designing Artificial Reverberators , 1991 .
[20] Michael A. Gerzon,et al. Psychoacoustic Decoders for Multispeaker Stereo and Surround Sound , 1992 .
[21] Felipe Orduña-Bustamante,et al. Multi-Channel Signal Processing Techniques in the Reproduction of Sound , 1992 .
[22] Duane H. Cooper,et al. Generalized Transaural Stereo , 1992 .
[23] Gérard Assayag,et al. Spatializer: From Room Acoustics to Virtual Acoustics , 1992, ICMC.
[24] Günther Theile,et al. The New Sound Format: 3/2-Stereo , 1993 .
[25] F L Wightman,et al. Localization using nonindividualized head-related transfer functions. , 1993, The Journal of the Acoustical Society of America.
[26] A. Berkhout,et al. Acoustic control by wave field synthesis , 1993 .
[27] Jean-Marc Jot,et al. Binaural Concert Hall Simulation in Real Time , 1993 .
[28] Durand R. Begault,et al. 3-D Sound for Virtual Reality and Multimedia Cambridge , 1994 .
[29] David Stanley Mcgrath,et al. Convolution Processing for Realistic Reverberation , 1995 .
[30] Michael A. Casey,et al. Vision-Steered Beam Forming and Transaural Rendering for the Artificial Life Interactive Video Environment (ALIVE) , 1995 .
[31] David G. Malham,et al. 3-D Sound Spatialization using Ambisonic Techniques , 1995 .
[32] Michael Cohen,et al. The design of multidimensional sound interfaces , 1995 .
[33] François Déchelle,et al. The IRCAM Real-Time Platform and Applications , 1995, ICMC.
[34] William G. Gardner,et al. Efficient Convolution without Input/Output Delay , 1995 .
[35] Jean-Marc Jot,et al. Digital Signal Processing Issues in the Context of Binaural and Transaural Stereophony , 1995 .
[36] Chris Travis. A Virtual Reality Perspective on Headphone Audio , 1996 .
[37] Jean-Marc Jot,et al. Analysis and synthesis of room reverberation based on a statistical time-frequency model , 1997 .
[38] Jean-Marc Jot,et al. Efficient models for reverberation and distance rendering in computer music and virtual audio reality , 1997, ICMC.
[39] W. G. Gardner,et al. 3-D Audio Using Loudspeakers , 1998 .