Chapter 6 – The Cyborg’s Dilemma: Progressive embodiment in virtual environments1
暂无分享,去创建一个
[1] C. E. SHANNON,et al. A mathematical theory of communication , 1948, MOCO.
[2] J. C. R. Licklider,et al. Man-Computer Symbiosis , 1960 .
[3] Ivan E. Sutherland,et al. The Ultimate Display , 1965 .
[4] R. Welch. Perceptual Modification: Adapting to Altered Sensory Environments , 1978 .
[5] M. Schudson,et al. The Ideal of Conversation in the Study of Mass Media , 1978 .
[6] J. Gibson. The Ecological Approach to Visual Perception , 1979 .
[7] Andrew Mishkin,et al. Achievement of a Sense of Operator Presence in Remote Manipulation. , 1980 .
[8] M. Farah. The neurological basis of mental imagery: A componential analysis , 1984, Cognition.
[9] Norman I. Badler,et al. Making Them Move: Mechanics, Control & Animation of Articulated Figures , 1990 .
[10] Marcos Novak,et al. Liquid architectures in cyberspace , 1991 .
[11] J. Sheehan,et al. The Boundaries of Humanity: Humans, Animals, Machines , 1991 .
[12] Jennings Bryant,et al. Empathy: Affect from bearing witness to the emotions of others. , 1991 .
[13] Frank Biocca,et al. Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology , 1992 .
[14] Jack M. Loomis,et al. Distal Attribution and Presence , 1992, Presence: Teleoperators & Virtual Environments.
[15] Thomas B. Sheridan,et al. Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.
[16] David Zeltzer,et al. Autonomy, Interaction, and Presence , 1992, Presence: Teleoperators & Virtual Environments.
[17] Frank Biocca,et al. The Elastic Body Image: The Effect of Television Advertising and Programming on Body Image Distortions in Young Women , 1992 .
[18] Frank Biocca,et al. A Survey of Position Trackers , 1992, Presence: Teleoperators & Virtual Environments.
[19] Carrie Heeter,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[20] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[21] Frank Biocca,et al. Will Simulation Sickness Slow Down the Diffusion of Virtual Environment Technology? , 1992, Presence: Teleoperators & Virtual Environments.
[22] Mel Slater,et al. Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments , 1993, Presence: Teleoperators & Virtual Environments.
[23] R. Rice. Media Appropriateness Using Social Presence Theory to Compare Traditional and New Organizational Media , 1993 .
[24] A. Damasio. Descartes’ Error. Emotion, Reason and the Human Brain. New York (Grosset/Putnam) 1994. , 1994 .
[25] Woodrow Barfield,et al. Presence and performance within virtual environments , 1995 .
[26] Mark T. Palmer,et al. Interpersonal communication and virtual reality: mediating interpersonal relationships , 1995 .
[27] C. Heeter. Communication research on consumer VR , 1995 .
[28] Frank Biocca,et al. The vision of virtual reality , 1995 .
[29] Steve Benford,et al. User embodiment in collaborative virtual environments , 1995, CHI '95.
[30] Frank Biocca,et al. Immersive virtual reality technology , 1995 .
[31] J. Walther. Computer-Mediated Communication , 1996 .
[32] F. Biocca. Chapter 3 Intelligence augmentation: The vision inside virtual reality , 1996 .
[33] Clifford Nass,et al. The media equation - how people treat computers, television, and new media like real people and places , 1996 .
[34] Vannevar Bush,et al. As we may think , 1945, INTR.
[35] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[36] Thierry Bardini,et al. Bridging the Gulfs: From Hypertext to Cyberspace , 2006, J. Comput. Mediat. Commun..
[37] Rita Lauria,et al. Virtual Reality: An Empirical-Metaphysical Testbed , 2006, J. Comput. Mediat. Commun..
[38] Frank Biocca,et al. Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion , 2006, J. Comput. Mediat. Commun..
[39] Frank Biocca,et al. Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays , 1998, Presence.