Fast Cloth Animation on Walking Avatars

This paper describes a fast technique for animating clothing on walking humans. It exploits a mass‐spring cloth model but applies a new velocity directional modification approach to overcome its super‐elasticity. The algorithm for cloth‐body collision detection and response is based on image‐space interference tests, unlike the existing ones that use object‐space checks. The modern workstations' graphics hardware is used not only to compute the depth maps of the body but also to interpolate the body normal vectors and velocities of each vertex. As a result the approach is very fast and makes it possible to produce animation at a rate of three to four frames per second.

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