Interactivity Attributes for Expression-oriented Interaction Design

This study proposes a new way of conceptualizing and designing interactive artifacts that emphasizes the importance of articulating sophisticated qualities of interactivity for promoting the design of aesthetic interaction. To make this possible, we introduce a set of attributes that solely describe the quality of interactivity, which is dynamic and invisible unlike other visual properties of an interactive artifact, and we call them interactivity attributes. In order to examine and explore the effects of applying interactivity attributes in interaction design, we conducted a series of studies in which we observed design students designing a set of interactive artifacts with and without the introduced interactivity attributes. We found that sensitizing the design students with these attributes changed their ways of approaching the design of interactivity of the artifacts. Designs became more expressive, quality descriptions were more sophisticated, both input- and output-behavior concepts of the interactive artifacts were considered consciously, and new materials and interaction styles were considered and applied.

[1]  D. Schoen,et al.  The Reflective Practitioner: How Professionals Think in Action , 1985 .

[2]  R. J. Bogumil,et al.  The reflective practitioner: How professionals think in action , 1985, Proceedings of the IEEE.

[3]  Brenda K. Laurel,et al.  Interface as Mimesis , 1986 .

[4]  Judith Wilde,et al.  Visual Literacy: A Conceptual Approach to Graphic Problem Solving , 1991 .

[5]  Steven Johnson,et al.  Interface Culture: How New Technology Transforms the Way We Create and Communicate , 1997 .

[6]  Jakob Nielsen,et al.  Usability engineering , 1997, The Computer Science and Engineering Handbook.

[7]  Anthony Dunne,et al.  Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design , 1999 .

[8]  P. Jordan Designing Pleasurable Products: An Introduction to the New Human Factors , 2000 .

[9]  Jane Fulton Suri,et al.  Experience prototyping , 2000, DIS '00.

[10]  Paul Dourish,et al.  Where the action is , 2001 .

[11]  Anthony Dunne,et al.  Design Noir: The Secret Life of Electronic Objects , 2001 .

[12]  Scott E. Hudson,et al.  Forming interactivity: a tool for rapid prototyping of physical interactive products , 2002, DIS '02.

[13]  Michael F. Ashby,et al.  Materials and Design: The Art and Science of Material Selection in Product Design , 2002 .

[14]  Johan Redström,et al.  From use to presence: on the expressions and aesthetics of everyday computational things , 2002, TCHI.

[15]  J. Durlak The Language of New Media , 2002 .

[16]  Martin Ludvigsen,et al.  Aesthetic interaction: a pragmatist's aesthetics of interactive systems , 2004, DIS '04.

[17]  Albrecht Schmidt,et al.  The drift table: designing for ludic engagement , 2004, CHI EA '04.

[18]  Donald A. Norman,et al.  Introduction to This Special Section on Beauty, Goodness, and Usability , 2004, Hum. Comput. Interact..

[19]  Joep W. Frens,et al.  Tangible products: redressing the balance between appearance and action , 2004, Personal and Ubiquitous Computing.

[20]  Olav W. Bertelsen,et al.  Criticism as an approach to interface aesthetics , 2004, NordiCHI '04.

[21]  Anker Helms Jørgensen,et al.  The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction , 2005, Digit. Creativity.

[22]  R.I.A. Mercuri,et al.  Technology as Experience , 2005, IEEE Transactions on Professional Communication.

[23]  Na Li,et al.  The importance of affective quality , 2005, CACM.

[24]  Caroline Hummels,et al.  Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction , 2007, Personal and Ubiquitous Computing.

[25]  N. Cross Designerly ways of knowing , 2006 .

[26]  James A. Landay,et al.  The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition) , 2006 .

[27]  Jenifer Tidwell,et al.  Designing interfaces - patterns for effective interaction design , 2019 .

[28]  James A. Landay,et al.  The Design of Sites - Patterns for Creating Winning Web Sites (2. ed.) , 2007 .

[29]  Bill Buxton,et al.  Sketching User Experiences: Getting the Design Right and the Right Design , 2007 .

[30]  Oksana Zelenko,et al.  Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design , 2007 .

[31]  P. Desmet,et al.  Framework of product experience , 2007 .

[32]  Mads Vedel Jensen,et al.  Making sense: interactive sculptures as tangible design material , 2007, DPPI.

[33]  Erik Stolterman,et al.  Interaction gestalt and the design of aesthetic interactions , 2007, DPPI.

[34]  Richard Shusterman,et al.  Body Consciousness: A Philosophy of Mindfulness and Somaesthetics , 2008, The Journal of Speculative Philosophy.

[35]  Judith Hills,et al.  The semantic turn: A new foundation for design , 2008 .

[36]  Erik Stolterman,et al.  The Nature of Design Practice and Implications for Interaction Design Research , 2008 .

[37]  Johan Redström,et al.  Tangled interaction: On the expressiveness of tangible user interfaces , 2008, TCHI.

[38]  Sang-Su Lee,et al.  Interactivity attributes: a new way of thinking and describing interactivity , 2009, CHI.

[39]  John Zimmerman,et al.  How to support designers in getting hold of the immaterial material of software , 2010, CHI.

[40]  Muk Kulatunga,et al.  Architecture for discipline , 2011 .