Digital Media in the Classroom. A study on how to improve guidance for successful collaboration and learning in student teams.

Digital video technologies provide a variety of functions to support collaborative knowledge construction. Yet, for novice learners, positive outcomes also depend on effective guidance of group interactions. In this paper, we present empirical evidence for the use of web-based video tools to support students’ collaborative learning in a history class. In an experiment with 16-year old learners (N=148) working with a history topic, we compared two contrasting types of guidance for student collaboration in dyads (cognitive task-related guidance or social interaction-related guidance). We also compared two types of video tools. Both types of guidance and tools were aimed at supporting students’ active, meaningful learning and critical reflection. Results indicate that social interaction-related guidance was more effective in terms of learning outcome (e.g., critical reflection skills) than cognitive taskrelated guidance. The different tools did not yield significant differences in learning. The practical implications of these results are discussed.

[1]  Gijsbert Erkens,et al.  Supporting Historical Reasoning in CSCL , 2003, CSCL.

[2]  Richard E. Clark,et al.  Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching , 2006 .

[3]  M. Scardamalia Collective cognitive responsibility for the advancement of knowledge , 2002 .

[4]  Françoise Détienne,et al.  Collaborative design: Managing task interdependencies and multiple perspectives , 2006, Interact. Comput..

[5]  Vinod Goel,et al.  The Structure of Design Problem Spaces , 1992, Cogn. Sci..

[6]  P. Lowry,et al.  Building a Taxonomy and Nomenclature of Collaborative Writing to Improve Interdisciplinary Research and Practice , 2004 .

[7]  M. Scardamalia,et al.  The psychology of written composition , 1987 .

[8]  Brian K. Smith,et al.  Explaining Behavior Through Observational Investigation and Theory Articulation , 2005 .

[9]  Mitchel Resnick,et al.  Constructionism in Practice: Designing, Thinking, and Learning in A Digital World , 1996 .

[10]  Frank Fischer,et al.  Internal and external scripts in computer-supported collaborative inquiry learning , 2007, Learning and Instruction.

[11]  Wolfgang Effelsberg,et al.  The Diver project: interactive digital video repurposing , 2004, IEEE MultiMedia.

[12]  Roy D. Pea,et al.  Comparing Simple and Advanced Video Tools as Supports for Complex Collaborative Design Processes , 2010 .

[13]  F. Fischer,et al.  Fostering collaborative knowledge construction with visualization tools , 2002 .

[14]  F. Fischer,et al.  Epistemic and social scripts in computer–supported collaborative learning , 2005 .

[15]  Barbara Wasson,et al.  Designing for Change in Networked Learning Environments, Proceedings of the International Conference on Computer Support for Collaborative Learning, CSCL 2003, Bergen, Norway, June 14-18, 2003 , 2003, CSCL.

[16]  Michael Mills,et al.  Advanced digital video technologies to support collaborative learning in school education and beyond , 2005, CSCL.

[17]  Ricki Goldman,et al.  Video perspectivity meets wild and crazy teens: a design ethnography , 2004 .

[18]  Roy D. Pea,et al.  Digital Video Tools in the Classroom: How to Support Meaningful Collaboration and Critical Advanced Thinking of Students? , 2010 .

[19]  Janet L. Kolodner,et al.  Problem-Based Learning Meets Case-Based Reasoning in the Middle-School Science Classroom: Putting Learning by Design(tm) Into Practice , 2003 .

[20]  Roy D. Pea,et al.  Video-as-Data and Digital Video Manipulation Techniques for Transforming Learning Sciences Research, Education, and Other Cultural Practices , 2006 .

[21]  Roy D. Pea,et al.  Addressing the Challenges of Inquiry-Based Learning Through Technology and Curriculum Design , 1999 .

[22]  Brigid Barron When Smart Groups Fail , 2003 .