Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with children
暂无分享,去创建一个
[1] Massimo Zancanaro,et al. Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder , 2011, CHI.
[2] Teri Rueb,et al. Billow: networked hospital playspace for children , 1997, CHI Extended Abstracts.
[3] Kristina Höök,et al. The sensual evaluation instrument: developing an affective evaluation tool , 2006, CHI.
[4] F. Verhulst,et al. Child and adolescent antecedents of adult mood disorders , 2005, Current opinion in psychiatry.
[5] Th.C. van Boven,et al. The United Nations High Commissioner for Human Rights: The History of a Contested Project , 2007, Leiden Journal of International Law.
[6] Kate Wilson,et al. Play Therapy: A Non-Directive Approach for Children and Adolescents , 1992 .
[7] Arthur T. Jersild,et al. In search of self. , 1952 .
[8] Antonella De Angeli,et al. The fantasy table , 2009, IDC.
[9] Anne Marie Piper,et al. Supporting medical conversations between deaf and hearing individuals with tabletop displays , 2008, CSCW.
[10] Xu Sun,et al. Towards a Structural Model for Intention to Play a Digital Educational Game , 2010, Trans. Edutainment.
[11] Kenneth H. Rubin,et al. Free-Play Behaviors in Preschool and Kindergarten Children. , 1978 .
[12] Xiang Cao,et al. Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable , 2010, CSCW '10.
[13] Cyndi McNeil Sallman,et al. Play therapy: an overview and marketing plan , 2007 .
[14] Marc Langheinrich,et al. Towards guidelines for designing augmented toy environments , 2008, DIS '08.
[15] D. Wong,et al. Pain in children: comparison of assessment scales. , 1988, The Oklahoma nurse.
[16] Patrick Olivier,et al. Digital mysteries: designing for learning at the tabletop , 2010, ITS '10.
[17] Yunde Jia,et al. EyeScreen: A Gesture Interface for Manipulating On-Screen Objects , 2007, HCI.
[18] David Coyle,et al. Design and evaluation guidelines for mental health technologies , 2010, Interact. Comput..
[19] Paul Marshall,et al. Beyond one-size-fits-all: how interactive tabletops support collaborative learning , 2011, IDC.
[20] G. Landreth. Play Therapy: The Art of the Relationship , 1991 .
[21] Pierre Dillenbourg,et al. Sharing Solutions: Persistence and Grounding in Multimodal Collaborative Problem Solving , 2006 .
[22] David Coyle,et al. Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions , 2009, CHI.
[23] Janet C. Read,et al. Bringing tabletop technologies to kindergarten children , 2009 .
[24] Peter Fonagy. Reaching the hard to reach: Evidence based funding priorities for intervention and research , 2004 .
[25] R. Halfens,et al. [Pain in children]. , 1994, TVZ : het vakblad voor de verpleging.
[26] Ann M. Aviles,et al. Child and Adolescent Social-Emotional Development Within the Context of School. , 2006, Child and adolescent mental health.
[27] Janet C. Read,et al. Bringing tabletop technologies to kindergarten children , 2009, BCS HCI.
[28] Diane Waller,et al. Art Therapy for Children: How It Leads to Change , 2006, Clinical child psychology and psychiatry.
[29] Tobias Isenberg,et al. Supporting sandtray therapy on an interactive tabletop , 2010, CHI.
[30] Derechos Internacionales y Exteriores. Office of the United Nations High Commissioner for Human Rights , 2010 .
[31] Hilda Lewis. Dibs: in search of self , 1966 .
[32] Panos Markopoulos,et al. Head Up Games: combining the best of both worlds by merging traditional and digital play , 2010, Personal and Ubiquitous Computing.
[33] I. Sigel. Play, dreams and imitation in childhood. , 1953 .
[34] Tom Fryers,et al. Children at risk : Childhood determinants of adult psychiatric disorder , 2007 .
[35] Sara Ljungblad,et al. How do you play with a robotic toy animal?: a long-term study of Pleo , 2010, IDC.
[36] K. Dautenhahn,et al. Towards interactive robots in autism therapy: background, motivation and challenges , 2004 .