Ludo: An Ontology to Create Linked Data Driven Serious Games

Given the increasing amount of structured data published on the Web, many possibilities are open for creating new types of games that use resources from the Web of Data. In particular, if we consider the subcategory of Serious Games in which the object of the game is to educate the user through the interactive discovery of real-life concepts (associated to Semantic Web resources), the inclusion of a semantic representation of the user profile and his contextual information becomes an important element to recommend the user more accurate concepts. This paper proposes and describes an ontology that allows the creation of Serious Games with those characteristics. The potential of the ontology is shown through two use cases: a serious, Web-based and question-based boardgame prototype and the Semantic Educloud project.

[1]  Harald Sack,et al.  WhoKnows? Evaluating linked data heuristics with a quiz that cleans up DBpedia , 2011, Interact. Technol. Smart Educ..

[2]  C. Shaun Longstreet,et al.  Developing a Meta-Model for Serious Games in Higher Education , 2012, 2012 IEEE 12th International Conference on Advanced Learning Technologies.

[3]  Martin Hepp,et al.  Games with a Purpose for the Semantic Web , 2008, IEEE Intelligent Systems.

[4]  Julian Togelius,et al.  Generating game content from open data , 2012, FDG.

[5]  Harald Sack,et al.  RISQ! Renowned Individuals Semantic Quiz: a Jeopardy like quiz game for ranking facts , 2011, I-Semantics '11.

[6]  Luca Costabello,et al.  DC Proposal: PRISSMA, Towards Mobile Adaptive Presentation of the Web of Data , 2011, SEMWEB.

[7]  Tim Berners-Lee,et al.  Linked Data - The Story So Far , 2009, Int. J. Semantic Web Inf. Syst..

[8]  Stephen Tang,et al.  Game Content Model: An Ontology for Documenting Serious Game Design , 2011, 2011 Developments in E-systems Engineering.