Hidden Markov Model based gesture recognition on low-cost, low-power Tangible User Interfaces
暂无分享,去创建一个
Luca Benini | Elisabetta Farella | Bojan Milosevic | Piero Zappi | L. Benini | P. Zappi | B. Milosevic | Elisabetta Farella
[1] Changseok Bae,et al. User activity recognition and logging in distributed Intelligent Gadgets , 2008, 2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems.
[2] Jiao Jian-li. Literature Review in Learning with Tangible Technologies , 2008 .
[3] V. Baier,et al. Gesture Classification with Hierarchically Structured Recurrent Self-Organizing Maps , 2007, 2007 Fourth International Conference on Networked Sensing Systems.
[4] Ludwig Zeller,et al. CubeBrowser: a cognitive adapter to explore media databases , 2009, CHI Extended Abstracts.
[5] Luca Benini,et al. Introducing tangerine: a tangible interactive natural environment , 2007, ACM Multimedia.
[6] Yoshifumi Kitamura,et al. Distributed autonomous interface using ActiveCube for interactive multimedia contents , 2005, ICAT '05.
[7] Günter Hommel,et al. Velocity Profile Based Recognition of Dynamic Gestures with Discrete Hidden Markov Models , 1997, Gesture Workshop.
[8] wikiTable: finger driven interaction for collaborative knowledge-building workspaces , 2006, 2006 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'06).
[9] Joydeep Ghosh,et al. HMMs and Coupled HMMs for multi-channel EEG classification , 2002, Proceedings of the 2002 International Joint Conference on Neural Networks. IJCNN'02 (Cat. No.02CH37290).
[10] Steve Mann,et al. Personal imaging , 1997 .
[11] Chun-Rong Huang,et al. Tangible Photorealistic Virtual Museum , 2005, IEEE Computer Graphics and Applications.
[12] P. Lukowicz,et al. From Sensors to Miniature Networked SensorButtons , 2006 .
[13] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[14] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.
[15] Kyoung Shin Park,et al. Learning Cooperation in a Tangible Moyangsung , 2007, HCI.
[16] S. Venkatesh,et al. Online Context Recognition in Multisensor Systems using Dynamic Time Warping , 2005, 2005 International Conference on Intelligent Sensors, Sensor Networks and Information Processing.
[17] Ali Mazalek,et al. TViews: An Extensible Architecture for Multiuser Digital Media Tables , 2006, IEEE Computer Graphics and Applications.
[18] Anthony Rowe,et al. eWatch: context sensitive system design case study , 2005, IEEE Computer Society Annual Symposium on VLSI: New Frontiers in VLSI Design (ISVLSI'05).
[19] Nicolas Pérez de la Blanca,et al. Applying Space State Models in Human Action Recognition: A Comparative Study , 2008, AMDO.
[20] Eamonn J. Keogh,et al. An online algorithm for segmenting time series , 2001, Proceedings 2001 IEEE International Conference on Data Mining.
[21] Woontack Woo,et al. Manipulating Multimedia Contents with Tangible Media Control System , 2004, ICEC.
[22] Albrecht Schmidt,et al. A Display Cube as a Tangible User Interface , 2005 .
[23] Ross Bencina,et al. reacTIVision: a computer-vision framework for table-based tangible interaction , 2007, TEI.
[24] Lawrence R. Rabiner,et al. A tutorial on hidden Markov models and selected applications in speech recognition , 1989, Proc. IEEE.
[25] Yoshifumi Kitamura,et al. m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface , 2006, BioADIT.
[26] Hiroshi Ishii,et al. The tangible user interface and its evolution , 2008, CACM.
[27] Luca Benini,et al. Tangerine SMCube : a smart device for human computer interaction , 2008 .
[28] Paul Lukowicz,et al. Combining Motion Sensors and Ultrasonic Hands Tracking for Continuous Activity Recognition in a Maintenance Scenario , 2006, 2006 10th IEEE International Symposium on Wearable Computers.
[29] Jenq-Neng Hwang,et al. Robust speech recognition based on joint model and feature space optimization of hidden Markov models , 1997, IEEE Trans. Neural Networks.
[30] L. Benini,et al. Activity recognition from on-body sensors by classifier fusion: sensor scalability and robustness , 2007, 2007 3rd International Conference on Intelligent Sensors, Sensor Networks and Information.
[31] Haihong Hu,et al. Factorial HMM and Parallel HMM for Gait Recognition , 2009, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).
[32] Matthias Rauterberg,et al. The digital playing desk: a case study for augmented reality , 1996, Proceedings 5th IEEE International Workshop on Robot and Human Communication. RO-MAN'96 TSUKUBA.
[33] Miguel Bruns Alonso,et al. MusicCube: a physical experience with digital music , 2005, Personal and Ubiquitous Computing.
[34] Ellen Yi-Luen Do,et al. Navigational blocks: tangible navigation of digital information , 2002, CHI Extended Abstracts.
[35] Gilles Bailly,et al. ARemote: A Tangible Interface for Selecting TV Channels , 2007, 17th International Conference on Artificial Reality and Telexistence (ICAT 2007).
[36] Willem Fontijn,et al. On the Benefits of Tangible Interfaces for Educational Games , 2008, 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[37] Steve Mann,et al. “Smart clothing”: wearable multimedia computing and “personal imaging” to restore the technological balance between people and their environments , 1997, MULTIMEDIA '96.
[38] Gerhard Tröster,et al. Real time gesture recognition using continuous time recurrent neural networks , 2007, BODYNETS.
[39] Paul Lukowicz,et al. Wearable Activity Tracking in Car Manufacturing , 2008, IEEE Pervasive Computing.
[40] Laehyun Kim,et al. A Tangible User Interface with Multimodal Feedback , 2007, HCI.
[41] Luca Benini,et al. Design and implementation of WiMoCA node for a body area wireless sensor network , 2005, 2005 Systems Communications (ICW'05, ICHSN'05, ICMCS'05, SENET'05).
[42] Sergi Jordà,et al. The reacTable: a tangible tabletop musical instrument and collaborative workbench , 2006, SIGGRAPH '06.