Automatic Construction of Static Evaluation Functions for Computer Game Players
暂无分享,去创建一个
[1] Zongmin Ma,et al. Computers and Games , 2008, Lecture Notes in Computer Science.
[2] Michael Buro,et al. From Simple Features to Sophisticated Evaluation Functions , 1998, Computers and Games.
[3] Kazunori Yamaguchi,et al. Automated Identification of Patterns in Evaluation Functions , 2003, ACG.
[4] Hiroyuki Iida,et al. AND/OR-Tree Search Algorithms in Shogi Mating Search , 2001, J. Int. Comput. Games Assoc..
[5] Andrew Tridgell,et al. Learning to Play Chess Using Temporal Differences , 2000, Machine Learning.
[6] F. Fleuret. Fast Binary Feature Selection with Conditional Mutual Information , 2004, J. Mach. Learn. Res..
[7] Gerald Tesauro,et al. TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play , 1994, Neural Computation.
[8] Hiroki Arimura,et al. LCM ver.3: collaboration of array, bitmap and prefix tree for frequent itemset mining , 2005 .
[9] Usama M. Fayyad,et al. Multi-Interval Discretization of Continuous-Valued Attributes for Classification Learning , 1993, IJCAI.