Moderating effects of app type on the intention of continued use of mobile apps among college students
暂无分享,去创建一个
Wei Peng | Shupei Yuan | Wenjuan Ma | Wei Peng | Shupei Yuan | Wenjuan Ma
[1] Cliff Lampe,et al. The Benefits of Facebook "Friends: " Social Capital and College Students' Use of Online Social Network Sites , 2007, J. Comput. Mediat. Commun..
[2] Nathan W. Twyman,et al. Taking "Fun and Games" Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM) , 2012, J. Assoc. Inf. Syst..
[3] V. Zeithaml. Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence: , 1988 .
[4] Byoungsoo Kim. The diffusion of mobile data services and applications: Exploring the role of habit and its antecedents , 2012 .
[5] Viswanath Venkatesh,et al. Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology , 2012, MIS Q..
[6] William B. Dodds,et al. Effects of Price, Brand, and Store Information on Buyers’ Product Evaluations: , 1991 .
[7] 김혜숙. Emerging Mobile Apps to Improve English Listening Skills , 2013 .
[8] Fred D. Davis,et al. A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies , 2000, Management Science.
[9] Naresh K. Malhotra,et al. A Longitudinal Model of Continued IS Use: An Integrative View of Four Mechanisms Underlying Postadoption Phenomena , 2005, Manag. Sci..
[10] Anol Bhattacherjee,et al. Understanding Information Systems Continuance: An Expectation-Confirmation Model , 2001, MIS Q..
[11] Mina Jun,et al. Antecedents and outcomes of attachment towards smartphone applications , 2013, Int. J. Mob. Commun..
[12] I. Ajzen. The theory of planned behavior , 1991 .
[13] JoongHo Ahn,et al. The effect of electronic word-of-mouth (eWOM) on mobile application downloads: an empirical investigation , 2015, Int. J. Mob. Commun..
[14] J R Nesselroade,et al. Reporting structural equation modeling results in Psychology and Aging: some proposed guidelines. , 1991, Psychology and aging.
[15] I. Ajzen,et al. Attitudes and the Attitude-Behavior Relation: Reasoned and Automatic Processes , 2000 .
[16] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[17] Juho Hamari,et al. "Working out for likes": An empirical study on social influence in exercise gamification , 2015, Comput. Hum. Behav..
[18] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[19] Christian Fernando Libaque Saenz,et al. An expectation-confirmation model of continuance intention to use mobile instant messaging , 2016, Telematics Informatics.
[20] Chin-Yuan Ho,et al. Understanding Mobile Apps Continuance Usage Behavior and Habit: An Expectance-Confirmation Theory , 2013, PACIS.
[21] Byeng-Hee Chang,et al. Factors affecting mobile application usage: exploring the roles of gender, age, and application types from behaviour log data , 2014, Int. J. Mob. Commun..
[22] B. Muthén,et al. Applying Multigroup Confirmatory Factor Models for Continuous Outcomes to Likert Scale Data Complicates Meaningful Group Comparisons , 2004 .
[23] Hsi-Peng Lu,et al. Toward an understanding of the behavioral intention to use a social networking site: An extension of task-technology fit to social-technology fit , 2014, Comput. Hum. Behav..
[24] Chin-Lung Hsu,et al. Why do people play on-line games? An extended TAM with social influences and flow experience , 2004, Inf. Manag..
[25] Tiago Oliveira,et al. Understanding mobile banking: The unified theory of acceptance and use of technology combined with cultural moderators , 2015, Comput. Hum. Behav..
[26] Iryna Pentina,et al. Mobile Application Adoption by Young Adults: A Social Network Perspective , 2011 .
[27] Ivan Ka Wai Lai,et al. The impact of privacy concerns on the intention for continued use of an integrated mobile instant messaging and social network platform , 2015, Int. J. Mob. Commun..
[28] C. Anthony Di Benedetto,et al. Diffusion of Innovation , 2015 .
[29] P. Wesley Schultz,et al. Promoting energy conservation with implied norms and explicit messages , 2014 .
[30] Scott B. MacKenzie,et al. Common Method Bias in Marketing: Causes, Mechanisms, and Procedural Remedies , 2012 .
[31] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[32] Eunil Park,et al. Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model , 2014, Telematics Informatics.
[33] Lei-da Chen,et al. Understanding Information Systems Continuance for Information-Oriented Mobile Applications , 2012, Commun. Assoc. Inf. Syst..
[34] Seok Kang,et al. Factors influencing intention of mobile application use , 2014, Int. J. Mob. Commun..
[35] W. Peng,et al. Keep Using My Health Apps: Discover Users' Perception of Health and Fitness Apps with the UTAUT2 Model. , 2015, Telemedicine journal and e-health : the official journal of the American Telemedicine Association.
[36] David Meyer,et al. The role of perceived enjoyment and social norm in the adoption of technology with network externalities , 2008, Eur. J. Inf. Syst..
[37] Michael Workman,et al. New media and the changing face of information technology use: The importance of task pursuit, social influence, and experience , 2014, Comput. Hum. Behav..
[38] Carl A. Kallgren,et al. A focus theory of normative conduct: Recycling the concept of norms to reduce littering in public places. , 1990 .
[39] Deb Sledgianowski,et al. Using Social Network Sites: The Effects of Playfulness, Critical Mass and Trust in a Hedonic Context , 2009, J. Comput. Inf. Syst..
[40] Fred D. Davis,et al. Extrinsic and Intrinsic Motivation to Use Computers in the Workplace1 , 1992 .
[41] J. Kwon,et al. Mobile applications in the hospitality industry , 2013 .
[42] Peter A. Todd,et al. Assessing IT usage: the role of prior experience , 1995 .
[43] Daejoong Kim,et al. The Integrated Model of Smartphone Adoption: Hedonic and Utilitarian Value Perceptions of Smartphones Among Korean College Students , 2012, Cyberpsychology Behav. Soc. Netw..
[44] Imsook Ha,et al. Determinants of adoption of mobile games under mobile broadband wireless access environment , 2007, Inf. Manag..
[45] Anthony' Freeman Mensah,et al. Effect of Mobile Number Portability Adoption on Consumer Switching Intention , 2014 .
[46] Jane M. Howell,et al. Personal Computing: Toward a Conceptual Model of Utilization , 1991, MIS Q..
[47] Y. Don,et al. Preservice Teachers' Acceptance of Learning Management Software: An Application of the UTAUT2 Model. , 2013 .
[48] Ann P. Bartel,et al. How Does Information Technology Affect Productivity? Plant-Level Comparisons of Product Innovation, Process Improvement, and Worker Skills , 2007 .
[49] Yi Ding,et al. Emotions and continued usage of mobile applications , 2015, Ind. Manag. Data Syst..
[50] T. Brown,et al. Confirmatory Factor Analysis for Applied Research , 2006 .
[51] Gordon B. Davis,et al. User Acceptance of Information Technology: Toward a Unified View , 2003, MIS Q..