Actor 3D reconstruction by a scene-based, visual hull guided, multi-stereovision framework
暂无分享,去创建一个
[1] Peter Eisert,et al. 3-D reconstruction of real-world objects using extended voxels , 2000, Proceedings 2000 International Conference on Image Processing (Cat. No.00CH37101).
[2] Adrian Hilton,et al. Multiple view reconstruction of people , 2004, Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004..
[3] Andrew W. Fitzgibbon,et al. KinectFusion: Real-time dense surface mapping and tracking , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[4] Takeo Kanade,et al. A real time system for robust 3D voxel reconstruction of human motions , 2000, Proceedings IEEE Conference on Computer Vision and Pattern Recognition. CVPR 2000 (Cat. No.PR00662).
[5] Céline Loscos,et al. Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstruction , 2014, 2014 IEEE International Conference on Image Processing (ICIP).
[6] Jake K. Aggarwal,et al. Volume/surface octrees for the representation of three-dimensional objects , 1986, Comput. Vis. Graph. Image Process..
[7] Pieter Abbeel,et al. Range sensor and silhouette fusion for high-quality 3D Scanning , 2015, 2015 IEEE International Conference on Robotics and Automation (ICRA).
[8] Peng Song,et al. Volumetric stereo and silhouette fusion for image-based modeling , 2010, The Visual Computer.
[9] Steven M. Seitz,et al. Photorealistic Scene Reconstruction by Voxel Coloring , 1997, International Journal of Computer Vision.
[10] Céline Loscos,et al. RECOVER3D: A Hybrid Multi-View System for 4D Reconstruction of Moving Actors , 2013 .
[11] Richard Szeliski,et al. Stereo Matching with Transparency and Matting , 1998, Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271).
[12] Richard Szeliski,et al. A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms , 2001, International Journal of Computer Vision.
[13] Alan L. Yuille,et al. Local, global, and multilevel stereo matching , 1993, Proceedings of IEEE Conference on Computer Vision and Pattern Recognition.
[14] Kazuki Matsuda,et al. Direct Shape Carving: Smooth 3D Points and Normals for Surface Reconstruction , 2012, IEICE Trans. Inf. Syst..
[15] Kiriakos N. Kutulakos,et al. A Theory of Shape by Space Carving , 2000, International Journal of Computer Vision.
[16] Hans-Peter Seidel,et al. Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes , 2002, 2002 IEEE Workshop on Multimedia Signal Processing..
[17] Francis Schmitt,et al. Silhouette and stereo fusion for 3D object modeling , 2003, Fourth International Conference on 3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings..
[18] Vladimir Kolmogorov,et al. Multi-camera Scene Reconstruction via Graph Cuts , 2002, ECCV.
[19] Tomás Svoboda,et al. A Convenient Multicamera Self-Calibration for Virtual Environments , 2005, Presence: Teleoperators & Virtual Environments.
[20] Yannick Rémion,et al. An Occlusion Approach with Consistency Constraint for Multiscopic Depth Extraction , 2010, Int. J. Digit. Multim. Broadcast..