A group game played in interactive virtual space: design and evaluation

We have designed and evaluated Nautilus -- a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.

[1]  Juhani Heinilä,et al.  Using Exercise Cycle as a Haptic Input Device in a Virtual Environment , 2001, EGVE/IPT.

[2]  Jennifer Ann Rode,et al.  Using a large projection screen as an alternative to head-mounted displays for virtual environments , 2000, CHI.

[3]  Jakob Nielsen,et al.  Usability engineering , 1997, The Computer Science and Engineering Handbook.

[4]  Jonathan Earthy,et al.  The Benefits of Using ISO 13407: Human Centred Design Process for Interactive Systems , 2001, INTERACT.

[5]  Jeffrey Shaw,et al.  Jeffrey Shaw-a user's manual : from expanded cinema to virtual reality = Jeffrey Shaw-eine gebrauchsanweisung : vom expanded cinema zur virtuellen realität , 1997 .

[6]  Myron W. Krueger Environmental technology: making the real world virtual , 1993, CACM.

[7]  Marc A. Saltzman,et al.  Game Design: Secrets of the Sages , 1999 .

[8]  Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability , 1998 .

[9]  James W. Davis,et al.  Perceptual user interfaces: the KidsRoom , 2000, CACM.

[10]  Jesse Schell,et al.  Designing Interactive Theme Park Rides , 2001, IEEE Computer Graphics and Applications.

[11]  Jaana Leikas,et al.  Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process , 2000, Haptic Human-Computer Interaction.

[12]  Robert Taylor,et al.  Disney's Aladdin: first steps toward storytelling in virtual reality , 1996, SIGGRAPH.

[13]  Tony P. Pridmore,et al.  Classroom collaboration in the design of tangible interfaces for storytelling , 2001, CHI.