Variable-precision rendering
暂无分享,去创建一个
[1] Mike M. Chow. Optimized geometry compression for real-time rendering , 1997 .
[2] Valerio Pascucci,et al. Progressive compression and transmission of arbitrary triangular meshes , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[3] Jarek Rossignac,et al. Edgebreaker: Connectivity Compression for Triangle Meshes , 1999, IEEE Trans. Vis. Comput. Graph..
[4] Victor J. Milenkovic,et al. Finding compact coordinate representations for polygons and polyhedra , 1990, SCG '90.
[5] Jihad El-Sana,et al. Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models , 1997, IEEE Trans. Vis. Comput. Graph..
[6] Hansong Zhang,et al. Fast backface culling using normal masks , 1997, SI3D.
[7] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[8] Valerio Pascucci,et al. Single Resolution Compression of Arbitrary Triangular Meshes with Properties , 1999, Data Compression Conference.
[9] Jarek Rossignac,et al. Optimal bit allocation in compressed 3D models , 1999, Comput. Geom..
[10] Kokichi Sugihara,et al. On Finite-Precision Representations of Geometric Objects , 1989, J. Comput. Syst. Sci..
[11] Uri C. Weiser,et al. MMX technology extension to the Intel architecture , 1996, IEEE Micro.
[12] Donald P. Greenberg,et al. Toward a psychophysically-based light reflection model for image synthesis , 2000, SIGGRAPH.
[13] Renato Pajarola,et al. SQUEEZE: fast and progressive decompression of triangle meshes , 2000, Proceedings Computer Graphics International 2000.
[14] Michael Deering,et al. Geometry compression , 1995, SIGGRAPH.
[15] Renato Pajarola,et al. Compressed Progressive Meshes , 2000, IEEE Trans. Vis. Comput. Graph..
[16] Chee-Keng Yap,et al. A core library for robust numeric and geometric computation , 1999, SCG '99.
[17] Zhigang Xiang,et al. Color image quantization by minimizing the maximum intercluster distance , 1997, TOGS.
[18] Christoph M. Hoffmann,et al. Geometric and Solid Modeling: An Introduction , 1989 .
[19] Jarek Rossignac,et al. Multi-resolution 3D approximations for rendering complex scenes , 1993, Modeling in Computer Graphics.
[20] Stephen M Pizer,et al. To compute numerically: Concepts and strategies (Little, Brown computer systems series) , 1983 .
[21] Christopher J. Van Wyk,et al. Static analysis yields efficient exact integer arithmetic for computational geometry , 1996, TOGS.
[22] Barry N. Taylor,et al. Guidelines for Evaluating and Expressing the Uncertainty of Nist Measurement Results , 2017 .
[23] Jarek Rossignac,et al. Topologically exact evaluation of polyhedra defined in CSG with loose primitives , 1996, Comput. Graph. Forum.
[24] Stephen M. Pizer,et al. To compute numerically : concepts and strategies , 1983 .
[25] Paul S. Heckbert. Color image quantization for frame buffer display , 1982, SIGGRAPH.
[26] Valerio Pascucci,et al. Single resolution compression of arbitrary triangular meshes with properties , 1999, Comput. Geom..
[27] Christoph M. Hoffmann,et al. Geometric and Solid Modeling , 1989 .
[28] David Levin,et al. Progressive Compression of Arbitrary Triangular Meshes , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[29] Gabriel Taubin,et al. Progressive forest split compression , 1998, SIGGRAPH.
[30] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[31] Gabriel Taubin,et al. Geometric compression through topological surgery , 1998, TOGS.
[32] Steven Fortune. Vertex-Rounding a Three-Dimensional Polyhedral Subdivision , 1999, Discret. Comput. Geom..
[33] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.
[34] Paolo Cignoni,et al. Metro: Measuring Error on Simplified Surfaces , 1998, Comput. Graph. Forum.