Learning from wrong and creative algorithm design
暂无分享,去创建一个
[1] J. Glover,et al. Handbook of creativity. , 1989 .
[2] C. W. Tate. Solve it. , 2005, Nursing standard (Royal College of Nursing (Great Britain) : 1987).
[3] Deborah Anne Trytten,et al. A design for team peer code review , 2005, SIGCSE '05.
[4] David Ginat. The greedy trap and learning from mistakes , 2003, SIGCSE.
[5] A. Schoenfeld. Learning to Think Mathematically: Problem Solving, Metacognition, and Sense Making in Mathematics (Reprint) , 2009 .
[6] R. Sternberg,et al. Creativity and intelligence. , 1998 .
[7] Yifat Ben-David Kolikant,et al. Establishing Computer Science Professional Norms Among High-School Students , 2004, Comput. Sci. Educ..
[8] Susan E. Newman,et al. Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics. Technical Report No. 403. , 1987 .
[9] David Ginat,et al. Hasty design, futile patching and the elaboration of rigor , 2007, ITiCSE.
[10] Elliot Soloway,et al. A Goal/Plan Analysis of Buggy Pascal Programs , 1985, Hum. Comput. Interact..
[11] David Ginat. Misleading intuition in algorithmic problem solving , 2001, SIGCSE '01.
[12] Marcia C. Linn,et al. Designing Pascal Solutions: Case Studies Using Data Structures , 1995 .
[13] Margaret M. Recker,et al. Learning Strategies and Transfer in the Domain of Programming , 1994 .
[14] Raffaella Borasi,et al. Reconceiving Mathematics Instruction: A Focus on Errors , 1996 .
[15] Udi Manber,et al. Introduction to algorithms - a creative approach , 1989 .
[16] Edit Yerushalmi,et al. Guiding students to learn from mistakes , 2006 .
[17] Erica Melis. Erroneous Examples as a Source of Learning in Mathematics , 2004, CELDA.