Hyper-Bonds - Human Skills Oriented Systems Design with Mixed Reality
暂无分享,去创建一个
[1] Scott Brenner Brave. Tangible interfaces for remote communication and collaboration , 1998 .
[2] Hiroshi Ishii,et al. Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.
[3] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[4] M. Hirose. Mixed Reality - Merging Real and Virtual Worlds , 1999 .
[5] Friedrich Wilhelm Bruns,et al. Auto-erecting agents for a collaborative learning environment , 1999, Proceedings. IEEE 8th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'99).
[6] Friedrich Wilhelm Bruns. Complex object and anthropocentric systems design , 2000, Advanced Network Enterprises.
[7] Margot Brereton,et al. An observational study of how objects support engineering design thinking and communication: implications for the design of tangible media , 2000, CHI.
[8] Mark Weiser,et al. Some computer science issues in ubiquitous computing , 1993, CACM.
[9] Volker Brauer. Simulation model design in physical environments , 1996, COMG.
[10] Friedrich Wilhelm Bruns,et al. Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces , 1999, CoBuild.
[11] Hilding Elmqvist,et al. Modeling from Physical Principles , 1996 .
[12] Alan S. Perelson,et al. System Dynamics: A Unified Approach , 1976, IEEE Transactions on Systems, Man, and Cybernetics.
[13] Pierre David Wellner,et al. Interacting with paper on the DigitalDesk , 1993, CACM.