Go Team Experimentation Results: Research, Train and Sustain. Human Dimensions of NCW Sub-Task Report

Abstract : This report discusses the use and usability of Go*Team, an online gaming environment based on the ancient strategy game Go, that embeds participants in situations where they must cooperate as a team to make strategic decisions based on shared information. Go*Team is designed to simulate situations in which people and groups coordinate, cooperate and share information to achieve organisational goals in the anticipated future network-centric environment. Over forty Go*Team game sessions were conducted with diverse groups of participants, most at the Activity Theory Usability Laboratory at the University of Wollongong, and the development of appropriate protocols for these sessions is discussed. Findings from the sessions are discussed in terms of shared situation awareness, team cooperation, team composition, work-place team building and the effect of increased tempo. It is proposed that Go*Team be used for further research into network-centric environments, training and sustaining teams.

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