Feedback in the Computer-based Sport Training
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With increasingly rapid development in Computer-based Sport Training (CBST), feedback plays an important role in both coaching and learning. A good CBST system includes not only good training strategy but also effective and appropriate feedback design. Little research has synthesized learning theories and instructional design with the design of feedback in CBST. The aim of this paper is to explore the design of effective and appropriate feedback in the motor skill domain via CBST, using a pedagogical approach. The key components of the design are learning transactions, competency, cybernetics, and behaviorism. This paper describes the theoretical framework and analysis requirements that guided the design of pedagogical feedback in the motor skill domain.