PorkCAD: Case study of the design of a pork product prototyper

With the help of industry experts we developed porkCAD, an application intended to aid in the communication process between producer and retailer when developing new meat products for a constantly evolving market. The application interface allows the user to make planar cuts to a virtual pig formed from CT-scans of a real-world pig carcass. We present a case study of the design process from conceptualization to intended introduction into the work flow of a meat production company. We discuss critical design decisions during development and present perspectives for future development. To determine the usability of porkCAD, we tested it with personnel from the pork industry, using two different controller interfaces, one being a traditional mouse and keyboard input, and the other a six degrees of freedom haptic feedback device. The accurate depiction of pig anatomy guided trained professionals to re-create standardized pig products using porkCAD. The quantitative results of the usability test with sales personnel did not lean significantly in favor of either interface. Since one interface was extremely well known and the other highly unfamiliar, the fact that users did not express a clear preference for the known input modality is deemed important. We report on the observed user experience regarding the two interfaces.

[1]  Mads Fogtmann Hansen Designing and analyzing virtual cuts in 3D models of pig bodies by mapping cuts from a statistical atlas , 2006 .

[2]  James A. Landay,et al.  Sketching Interfaces: Toward More Human Interface Design , 2001, Computer.

[3]  J. B. Brooke,et al.  SUS: A 'Quick and Dirty' Usability Scale , 1996 .

[4]  Mark Wright,et al.  The Effect of Haptic Feedback and Stereo Graphics in a 3D Target Acquisition Task , 2002 .

[5]  Abigail Sellen,et al.  A study in interactive 3-D rotation using 2-D control devices , 1988, SIGGRAPH.

[6]  Rasmus Larsen,et al.  Image Registration and Optimization in the Virtual Slaughterhouse , 2009 .

[7]  Beryl Plimmer,et al.  Experiences with digital pen, keyboard and mouse usability , 2008, Journal on Multimodal User Interfaces.

[8]  Philip T. Kortum,et al.  Determining what individual SUS scores mean: adding an adjective rating scale , 2009 .

[9]  Satoshi Matsuoka,et al.  Teddy: A Sketching Interface for 3D Freeform Design , 1999, SIGGRAPH Courses.

[10]  Shumin Zhai,et al.  The influence of muscle groups on performance of multiple degree-of-freedom input , 1996, CHI.

[11]  Jerome H. Saltzer,et al.  Principles of Computer System Design: An Introduction , 2009 .

[12]  James T. Miller,et al.  An Empirical Evaluation of the System Usability Scale , 2008, Int. J. Hum. Comput. Interact..

[13]  Brad A. Myers,et al.  A brief history of human-computer interaction technology , 1998, INTR.

[14]  Arie E. Kaufman,et al.  Volume sculpting , 1995, I3D '95.

[15]  Rasmus Larsen,et al.  Modeling the Biological Diversity of Pig Carcasses , 2009 .

[16]  John F. Hughes,et al.  Sculpting: an interactive volumetric modeling technique , 1991, SIGGRAPH.

[17]  M. Hansen,et al.  The virtual knife , 2009 .

[18]  Yuan-Shin Lee,et al.  Five-axis pencil-cut planning and virtual prototyping with 5-DOF haptic interface , 2004, Comput. Aided Des..