A Game-Based Approach to Manage Technostress at Work

[1]  J. Siegrist,et al.  Failed Social Reciprocity Beyond the Work Role , 2016 .

[2]  G. La Torre,et al.  Definition, symptoms and risk of techno-stress: a systematic review , 2018, International Archives of Occupational and Environmental Health.

[3]  Abdulmotaleb El-Saddik,et al.  Ubiquitous Biofeedback Serious Game for Stress Management , 2016, IEEE Access.

[4]  D. McDaid The economics of mental health in the workplace: what do we know and where do we go? , 2007, Epidemiology and Psychiatric Sciences.

[5]  J. Roh,et al.  Association between job stress and occupational injuries among Korean firefighters: a nationwide cross-sectional study , 2016, BMJ Open.

[6]  Monideepa Tarafdar,et al.  The Impact of Technostress on Role Stress and Productivity , 2007, J. Manag. Inf. Syst..

[7]  Norio Sugawara,et al.  Relationship between occupational stress and depression among psychiatric nurses in Japan , 2016, Archives of environmental & occupational health.

[8]  Michael Zyda,et al.  From visual simulation to virtual reality to games , 2005, Computer.

[9]  G. Aronsson,et al.  Sick but yet at work. An empirical study of sickness presenteeism , 2000, Journal of epidemiology and community health.

[10]  P. Landsbergis,et al.  Globalization, Work, and Cardiovascular Disease , 2016, International journal of health services : planning, administration, evaluation.

[11]  Ofir Turel,et al.  The mediating roles of strain facets and coping strategies in translating techno-stressors into adverse job outcomes , 2017, Comput. Hum. Behav..

[12]  Marc Prensky,et al.  Digital game-based learning , 2000, CIE.

[13]  Monideepa Tarafdar,et al.  The Consequences of Technostress for End Users in Organizations: Conceptual Development and Empirical Validation , 2008, Inf. Syst. Res..

[14]  Arie Shirom,et al.  Job-related burnout: A review. , 2003 .

[15]  Christina Maslach,et al.  Burnout: 35 years of research and practice , 2009 .

[16]  R. Glasgow,et al.  Severity of Depression and Magnitude of Productivity Loss , 2011, The Annals of Family Medicine.

[17]  Eduardo Salas,et al.  Aviation Computer Games for Crew Resource Management Training , 1993 .

[18]  Giuseppe Riva,et al.  Videogames for Emotion Regulation: A Systematic Review. , 2018, Games for health journal.

[19]  N. Dragano,et al.  Technostress at work and mental health: concepts and research results. , 2020, Current opinion in psychiatry.

[20]  Paula Escudeiro,et al.  GABALL Project: Serious Games Based Language Learning , 2014 .

[21]  Tom Cox,et al.  The Cost of Work-Related Stress to Society: A Systematic Review , 2018, Journal of occupational health psychology.

[22]  Anna Louise Cox,et al.  Switch on to games: Can digital games aid post-work recovery? , 2014, Int. J. Hum. Comput. Stud..

[23]  Neena Pandey,et al.  Impact of digital surge during Covid-19 pandemic: A viewpoint on research and practice , 2020, International Journal of Information Management.

[24]  Alecia M. Santuzzi,et al.  Please respond ASAP: workplace telepressure and employee recovery. , 2015, Journal of occupational health psychology.

[25]  J. Siegrist,et al.  Work Stress and the Development of Chronic Diseases , 2018, International journal of environmental research and public health.

[26]  Laura A. Hambley,et al.  Perceived information and communication technology (ICT) demands on employee outcomes: the moderating effect of organizational ICT support. , 2012, Journal of occupational health psychology.

[27]  S. Kelly,et al.  Stress and type 2 diabetes: a review of how stress contributes to the development of type 2 diabetes. , 2015, Annual review of public health.

[28]  Sven Laumer,et al.  Does teleworking negatively influence IT professionals?: an empirical analysis of IT personnel's telework-enabled stress , 2014, SIGSIM-CPR '14.

[29]  Heleen Riper,et al.  Web-Based and Mobile Stress Management Intervention for Employees: A Randomized Controlled Trial , 2016, Journal of medical Internet research.