Tangible Interaction for Stroke Survivors: Design Recommendations
暂无分享,去创建一个
Charlotte Magnusson | Héctor A. Caltenco | David K. McGookin | Mikko Kytö | Thóra B. Hafsteinsdóttir | Helga Jónsdóttir | Ingibjörg Hjaltadóttir | Ingibjörg Bjartmarz | D. McGookin | H. Jónsdóttir | T. Hafsteinsdóttir | Ingibjörg Bjartmarz | H. Caltenco | Mikko Kytö | I. Hjaltadóttir | Charlotte Magnusson
[1] Stephen A. Brewster,et al. Clutching at straws: using tangible interaction to provide non-visual access to graphs , 2010, CHI.
[2] Tomas Sokoler,et al. Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles , 2012, Tangible and Embedded Interaction.
[3] Charlotte Magnusson,et al. Finding the way home: supporting wayfinding for older users with memory problems , 2014, NordiCHI.
[4] Karin Slegers,et al. Challenges in doing participatory design with people with dementia , 2014, PDC '14.
[5] Kris Luyten,et al. PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system , 2014, TEI '14.
[6] C. Bjørkquist,et al. User participation and stakeholder involvement in health care innovation – does it matter? , 2015 .
[7] Emilie Young,et al. Participatory video prototyping , 1992, CHI '92.
[8] Elizabeth B.-N. Sanders,et al. A framework for organizing the tools and techniques of participatory design , 2010, PDC '10.
[9] Stefan Rennick Egglestone,et al. Motivating mobility: designing for lived motivation in stroke rehabilitation , 2011, CHI.
[10] Stefan Rennick Egglestone,et al. Involving Stroke Survivors in Designing for Rehabilitation at Home , 2010 .
[11] Erik Duval,et al. Designing with Dementia: Guidelines for Participatory Design together with Persons with Dementia , 2013, INTERACT.
[12] Stephanie Wilson,et al. Codesign for people with aphasia through tangible design languages , 2015 .
[13] Haroon Idrees,et al. Calculating Web impact factor for university websites of Pakistan , 2015, Electron. Libr..
[14] Oren Zuckerman,et al. Objects for Change: A Case Study of a Tangible User Interface for Behavior Change , 2015, TEI.
[15] Peter C. Wright,et al. Empathy and experience in HCI , 2008, CHI.
[16] Bernard A. Conway,et al. Towards a design tool for visualizing the functional demand placed on older adults by everyday living tasks , 2007, Universal Access in the Information Society.
[17] Panos Markopoulos,et al. Motivating arm-hand use for stroke patients by serious games. , 2012, Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Conference.
[18] Héctor A. Caltenco,et al. Designing for engagement: tangible interaction in multisensory environments , 2014, NordiCHI.
[19] Lynne Baillie,et al. Investigating the long-term use of exergames in the home with elderly fallers , 2014, CHI.
[20] J. Burridge,et al. The reality of homes fit for heroes: design challenges for rehabilitation technology at home , 2009 .