Two-point ray tracing in 3-D

Algorithm for determination of all two-point rays of a given elementary wave by means of the shooting method is presented. The algorithm is designed for general 3-D models composed of inhomogeneous geological blocks separated by curved interfaces. It is independent of the initial conditions for rays and of the initial-value ray tracer. The algorithm described has been coded in Fortran 77, using subroutine packages MODEL and CRT for model specification and for initial-value ray tracing.