The competency building process of human computer interaction in game-based teaching: Adding the flexibility of an asynchronous format
暂无分享,去创建一个
Alexandra Broillet | Sabine Emad | Wade Halvorson | Natascha Dunwell | W. Halvorson | A. Broillet | S. Emad | Natascha Dunwell
[1] R. Barthes. Rhétorique de l'image , 1964 .
[2] A. Robert,et al. L'analyse de contenu , 2002 .
[3] Jeremy N. Bailenson,et al. The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..
[4] Nancy A. Jennings,et al. Virtual or Virtually U: Educational Institutions in Second Life , 2007 .
[5] B. Berg. Qualitative Research Methods for the Social Sciences , 1989 .
[6] Michael W. Singletary,et al. A content analysis of music videos , 1985 .
[7] Christopher Spencer,et al. Learning a new area with and without the use of tactile maps: a comparative study , 1985 .
[8] Jeremy N. Bailenson,et al. Physiological ResPonses to ViRtual selVes and ViRtual otheRs , 2012 .
[9] M. Prensky. Digital Natives, Digital Immigrants , 2001 .
[10] Stefan Hrastinski,et al. Participating in Synchronous Online Education , 2007 .
[11] L. Pitt,et al. Selling green dots in second life : teaching note , 2009 .
[12] John B. Shoven,et al. I , Edinburgh Medical and Surgical Journal.
[13] Leyland Pitt,et al. Second Best in Second Life: Teaching Marketing Cases in a Virtual World Environment , 2015 .
[14] R. Stephenson. A and V , 1962, The British journal of ophthalmology.
[15] Robert V. Kozinets,et al. Netnography 2.0 , 2006 .
[16] John C. Beck,et al. Got Game: How the Gamer Generation Is Reshaping Business Forever , 2004 .
[17] K. Squire,et al. HARNESSING THE POWER OF GAMES IN EDUCATION , 2003 .
[18] Samir Chatterjee,et al. A Design Science Research Methodology for Information Systems Research , 2008 .
[19] Jacqueline K. Peck,et al. No Child Left Behind , 2005 .
[20] Anselm L. Strauss,et al. Grounded theory : Strategien qualitativer Forschung , 2006 .
[21] Alexandra Broillet,et al. Evolution of discourses along human-computer interaction throughout computer game based teaching technology: The compentency building process of an individual , 2012, 2012 IEEE International Professional Communication Conference.
[22] Benjamin Rubbers. Manuel de l'ethnographe , 2011 .
[23] Emad Sabine,et al. Evolution of discourses along human-computer interaction throughout computer game based teaching technology: The compentency building process of an individual , 2012, IPCC 2012.
[24] Kurt Squire,et al. Video games in education , 2003, Int. J. Intell. Games Simul..
[25] Marc-henry Soulet,et al. La découverte de la théorie ancrée : stratégies pour la recherche qualitative , 2012 .
[26] Michele D. Dickey. Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education , 2005, Br. J. Educ. Technol..
[27] Pramodita Sharma. 2012 , 2013, Les 25 ans de l’OMC: Une rétrospective en photos.