Of BATs and APEs: an interactive tabletop game for natural history museums
暂无分享,去创建一个
Michael S. Horn | Florian Block | Chia Shen | Zeina Atrash Leong | Judy Diamond | E. Margaret Evans | Brenda Caldwell Phillips | J. Diamond | E. M. Evans | Florian Block | B. Phillips | Chia Shen | Zeina Atrash Leong
[1] Medha Tare,et al. Explanatory parent-child conversation predominates at an evolution exhibit , 2011 .
[2] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[3] T. Ryan Gregory,et al. Understanding Evolutionary Trees , 2008, Evolution: Education and Outreach.
[4] M. Sheelagh T. Carpendale,et al. Territoriality in collaborative tabletop workspaces , 2004, CSCW.
[5] Clifton Forlines,et al. Tabletop Games: Platforms, Experimental Games and Design Recommendations , 2010 .
[6] Michael S. Horn,et al. It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop , 2010, TEI.
[7] Meredith Ringel Morris,et al. Experiences with and observations of direct-touch tabletops , 2006, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06).
[8] Anne Marie Piper,et al. Tabletop displays for small group study: affordances of paper and digital materials , 2009, CHI.
[9] Yvonne Rogers,et al. Actions speak loudly with words: unpacking collaboration around the table , 2009, ITS '09.
[10] S. Donovan,et al. Evolution. The tree-thinking challenge. , 2005, Science.
[11] Sam S Donovan,et al. The Tree-Thinking Challenge , 2005, Science.
[12] M. Sheelagh T. Carpendale,et al. EMDialog: Bringing Information Visualization into the Museum , 2008, IEEE Transactions on Visualization and Computer Graphics.
[13] J. G. Tanenbaum,et al. Futura: design for collaborative learning and game play on a multi-touch digital tabletop , 2010, TEI.
[14] Eva Hornecker,et al. “I don’t understand it either, but it is cool” - visitor interactions with a multi-touch table in a museum , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.
[15] Orit Shaer,et al. Enhancing genomic learning through tabletop interaction , 2011, CHI.
[16] Yvonne Rogers,et al. Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface , 2011, CHI.
[17] Yvonne Rogers,et al. Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions , 2009, IDC.
[18] James Paul Gee,et al. Learning by Design: Good Video Games as Learning Machines , 2005 .
[19] Reed Stevens,et al. In game, In room, In world: Reconnecting video game play to the rest of kids’ lives , 2008 .
[20] G. Davenport,et al. The TViews Table in the Home , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).
[21] M. P. Jacob Habgood,et al. Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games , 2011 .
[22] Antti Oulasvirta,et al. It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre , 2008, CHI.
[23] Yvonne Rogers,et al. Fighting for control: children's embodied interactions when using physical and digital representations , 2009, CHI.
[24] Ben Kirman,et al. Practical, appropriate, empirically-validated guidelines for designing educational games , 2011, CHI.
[25] Walterio W. Mayol-Cuevas,et al. Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems , 2012 .
[26] Meredith Ringel Morris,et al. Beyond "social protocols": multi-user coordination policies for co-located groupware , 2004, CSCW.
[27] Patrick Olivier,et al. Digital mysteries: designing for learning at the tabletop , 2010, ITS '10.
[28] M. Sheelagh T. Carpendale,et al. Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits , 2011, CHI.
[29] Yvonne Rogers,et al. Collaborating around vertical and horizontal large interactive displays: which way is best? , 2004, Interact. Comput..
[30] Sue Allen,et al. Designing With Multiple Interactives: Five Common Pitfalls , 2004 .
[31] Tom Geller,et al. Interactive Tabletop Exhibits in Museums and Galleries , 2006, IEEE Computer Graphics and Applications.
[32] Adrian David Cheok. Art and Technology of Entertainment Computing and Communication - Advances in Interactive New Media for Entertainment Computing , 2010 .
[33] Paul Marshall,et al. Beyond one-size-fits-all: how interactive tabletops support collaborative learning , 2011, IDC.
[34] L. R. Novick,et al. Seeing the Wood for the Trees: An Analysis of Evolutionary Diagrams in Biology Textbooks , 2008 .
[35] Judy Perry,et al. College Students' Misconceptions About Evolutionary Trees , 2007 .
[36] Hayes Raffle,et al. Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits , 2009, CHI.
[37] Yvonne Rogers,et al. Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? , 2009, CSCL.
[38] Meredith Ringel Morris,et al. Exploring the effects of group size and table size on interactions with tabletop shared-display groupware , 2004, CSCW.
[39] Joshua P. Gutwill. Challenging a Common Assumption of Hands-On Exhibits: How Counterintuitive Phenomena Can Undermine Inquiry. , 2008 .