The ever-increasing threats on cybersecurity has consequently increased the need for enhanced awareness about cybersecurity and its various threats among public. This paper presents the design aspects of the two mobile gaming applications including Malware Guardian game, and Password Protector game. Further, different mobile games concept developed during the course of the study is also presented. The malware Guardian was aimed at educating the users about different security threats, security issues, the risks associated with it and the tools to be used for preventing these attacks. The Password Protector is aimed at educating the users about the need for creating strong and complex passwords, remembering and changing them frequently. Both the games are in the final phase of design, and will be developed once the design specifications are outlined. The major design aspects of the two gaming applications are presented in this paper, which are carefully crafted after a peer review of functions and technologies to be associated with.
[1]
Zachary N. J. Peterson,et al.
Security through play
,
2013,
IEEE Security & Privacy.
[2]
Maria Virvou,et al.
Combining Software Games with Education: Evaluation of its Educational Effectiveness
,
2005,
J. Educ. Technol. Soc..
[3]
Diana G. Oblinger.
Simulations, Games, and Learning
,
2006
.
[4]
Victoria Bloom,et al.
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
,
2016,
Int. J. Serious Games.
[5]
Tadayoshi Kohno,et al.
Control-Alt-Hack: the design and evaluation of a card game for computer security awareness and education
,
2013,
CCS.
[6]
Mark Button,et al.
Cyber security breaches survey 2017: main report
,
2017
.
[7]
Fengfeng Ke,et al.
A case study of computer gaming for math: Engaged learning from gameplay?
,
2008,
Comput. Educ..
[8]
Patrick G. Nyeste,et al.
Training Users to Counteract Phishing
,
2010,
Work.