Studies in machine cognition using the game of poker
暂无分享,去创建一个
[1] Norman H. Anderson,et al. Cognitive Algebra: Integration Theory Applied to Social Attribution1 , 1974 .
[2] Lola L. Lopes. Model-based decision and inference in stud poker. , 1976 .
[3] Donald A. Waterman,et al. Generalization Learning Techniques for Automating the Learning of Heuristics , 1970, Artif. Intell..
[4] A. L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[5] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[6] D. G. Pruitt,et al. Pattern and level of risk in gambling decisions. , 1962, Psychological review.
[7] Nicholas V. Findler,et al. Experiments with Inductive-Discovery Processes Leading to Heuristics in a Poker Program , 1973 .
[8] Herbert J. Bernstein,et al. Four high-level extensions of FORTRAN IV: SLIP, AMPPL-II, TREETRAN, SYMBOLANG, , 1972 .
[9] Nicholas V. Findler,et al. Studies on Decision Making Using the Game of Poker , 1971, IFIP Congress.
[10] Geoffrey Mott-Smith,et al. The New complete Hoyle : the official rules of all popular games of skill and chance with the most authoritative advice on winning play , 1964 .
[11] A. L. Samuel,et al. Some studies in machine learning using the game of checkers. II: recent progress , 1967 .
[12] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[13] J. W. Atkinson. Motivational determinants of risk-taking behavior. , 1957, Psychological review.
[14] Nicholas V. Findler. Some New Approaches to Machine Learning , 1969, IEEE Trans. Syst. Sci. Cybern..
[15] Nicholas V. Findler,et al. Heuristic programmers and their gambling machines , 1974, ACM '74.
[16] E. A. Feigenbaum,et al. The simulation of verbal learning behavior , 1899, IRE-AIEE-ACM '61 (Western).