A State-of-the-Art Systematic Content Analysis of Games for Health.
暂无分享,去创建一个
[1] Clara Fernández-Vara,et al. Towards an Ontological Language for Game Analysis , 2005, DiGRA Conference.
[2] V. Rideout,et al. Generation M2: Media in the Lives of 8- to 18-Year-Olds , 2010 .
[3] Elizabeth A. L. Stine-Morrow,et al. Do “Brain-Training” Programs Work? , 2016, Psychological science in the public interest : a journal of the American Psychological Society.
[4] Sarah Beth Combs,et al. VIDEO GAMES AND VIOLENCE: A CONTENT ANALYSIS OF PRINT ADVERTISEMENTS AND INTERNET TRAILERS , 2010 .
[5] Lucio Tommaso De Paolis,et al. A Comprehensive Review of Serious Games in Health Professions , 2014, Int. J. Comput. Games Technol..
[6] Deborah I Thompson,et al. A meta-analysis of serious digital games for healthy lifestyle promotion. , 2014, Preventive medicine.
[7] David R. Michael,et al. Serious Games: Games That Educate, Train, and Inform , 2005 .
[8] Steve Dahlskog,et al. Mapping the game landscape: Locating genres using functional classification , 2009, DiGRA Conference.
[9] Michael Katchabaw,et al. Automating Content Analysis of Video Games , 2007 .
[10] D. Moher,et al. Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement , 2009, BMJ.
[11] P. M. Kato,et al. A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial , 2008, Pediatrics.
[12] Pamela M. Kato,et al. Video Games in Health Care: Closing the Gap , 2010 .
[13] J. Higgins,et al. Cochrane Handbook for Systematic Reviews of Interventions , 2010, International Coaching Psychology Review.
[14] Klaus Krippendorff,et al. Content Analysis: An Introduction to Its Methodology , 1980 .
[15] Jesper Juul,et al. SWAP ADJACENT GEMS TO MAKE SETS OF THREE: A HISTORY OF MATCHING TILE GAMES , 2007 .
[16] Jean-Pierre Jessel,et al. Origins of Serious Games , 2011, Serious Games and Edutainment Applications.
[17] R. A. R. A. U. Ritterfeld. Classifying Serious Games , 2009 .
[18] P. Vorderer,et al. Serious games : mechanisms and effects , 2009 .
[19] Colin Seymour-Ure,et al. Content Analysis in Communication Research. , 1972 .
[20] Jeffrey E. Brand,et al. The diverse worlds project: narrative, style, characters and physical world in popular computer and video games , 2003 .
[21] Mia Consalvo,et al. Game analysis: Developing a methodological toolkit for the qualitative study of games , 2006, Game Stud..
[22] Deborah I Thompson,et al. A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention. , 2013, Games for health journal.
[23] D. Gentile,et al. The impact of video games on training surgeons in the 21st century. , 2007, Archives of surgery.
[24] Amy Shirong Lu,et al. Serious Games for Healthcare: Applications and Implications. , 2013, Games for health journal.
[25] Trevor Cessna,et al. Effects of Playing Video Games on Pain Response during a Cold Pressor Task , 2009, Perceptual and motor skills.
[26] B. Primack,et al. Role of video games in improving health-related outcomes: a systematic review. , 2012, American journal of preventive medicine.
[27] Lindsay D. Grace. Affection Games in Digital Play: A Content Analysis of Web Playable Games , 2013, DiGRA Conference.
[28] D. Lieberman,et al. Educational video game for juvenile diabetes: results of a controlled trial. , 1997, Medical informatics = Medecine et informatique.
[29] James D. Ivory,et al. The virtual census: representations of gender, race and age in video games , 2009, New Media Soc..
[30] David Pinelle,et al. Heuristic evaluation for games: usability principles for video game design , 2008, CHI.
[31] T. Baranowski,et al. Video game play, child diet, and physical activity behavior change a randomized clinical trial. , 2011, American journal of preventive medicine.
[32] Brock Dubbels,et al. Gamification, Serious Games, Ludic Simulation, and other Contentious Categories , 2013, Int. J. Gaming Comput. Mediat. Simulations.
[33] Camarin E. Rolle,et al. Video game training enhances cognitive control in older adults , 2013, Nature.
[34] Hadi Kharrazi,et al. A Scoping Review of Health Game Research: Past, Present, and Future. , 2012, Games for health journal.
[35] Anke Schmid,et al. High Score The Illustrated History Of Electronic Games , 2016 .
[36] R. Ratan,et al. A Content Analysis of Female Body Imagery in Video Games , 2009 .