Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks

We present an experimental comparison of multi-touch and tangible user interfaces for basic interface actions. Twelve participants completed manipulation and acquisition tasks on an interactive surface in each of three conditions: tangible user interface; multi-touch; and mouse and puck. We found that interface control objects in the tangible condition were easiest to acquire and, once acquired, were easier/more accurate to manipulate. Further qualitative analysis suggested that in the evaluated tasks tangibles offer greater adaptability of control and specifically highlighted a problem of exit error that can undermine fine-grained control in multi-touch interactions. We discuss the implications of these findings for interface design.

[1]  Hiroshi Ishii,et al.  Emerging frameworks for tangible user interfaces , 2000, IBM Syst. J..

[2]  Lars Erik Holmquist,et al.  Token-Based Acces to Digital Information , 1999, HUC.

[3]  Paul Marshall,et al.  Do tangible interfaces enhance learning? , 2007, TEI.

[4]  Kenneth P. Fishkin,et al.  A taxonomy for and analysis of tangible interfaces , 2004, Personal and Ubiquitous Computing.

[5]  Yvonne Rogers,et al.  Fighting for control: children's embodied interactions when using physical and digital representations , 2009, CHI.

[6]  Sergi Jordà,et al.  The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces , 2007, TEI.

[7]  Mike Wu,et al.  Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays , 2003, UIST '03.

[8]  William Buxton,et al.  Issues and techniques in touch-sensitive tablet input , 1985, SIGGRAPH '85.

[9]  Jörn Hurtienne,et al.  Sad is heavy and happy is light: population stereotypes of tangible object attributes , 2009, TEI.

[10]  Abigail Sellen,et al.  Affordances for manipulation of physical versus digital media on interactive surfaces , 2007, CHI.

[11]  Daniel J. Wigdor,et al.  Direct-touch vs. mouse input for tabletop displays , 2007, CHI.

[12]  William Buxton,et al.  Graspable user interfaces , 1996 .

[13]  Jacob Buur,et al.  Getting a grip on tangible interaction: a framework on physical space and social interaction , 2006, CHI.

[14]  Steve Benford,et al.  Physical manipulation: evaluating the potential for tangible designs , 2009, TEI.

[15]  Alan F. Blackwell,et al.  Peripheral tangible interaction by analytic design , 2009, Tangible and Embedded Interaction.

[16]  Hiroshi Ishii,et al.  Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.

[17]  Y. Guiard Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. , 1987, Journal of motor behavior.

[18]  Mike Wu,et al.  Gesture registration, relaxation, and reuse for multi-point direct-touch surfaces , 2006, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06).

[19]  William Buxton,et al.  An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input , 1997, CHI.

[20]  Otmar Hilliges,et al.  Bringing physics to the surface , 2008, UIST '08.