Target detection performance for head mounted indirect vision displays
暂无分享,去创建一个
[1] Eric D. Ragan,et al. Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task , 2015, IEEE Transactions on Visualization and Computer Graphics.
[2] Philip T. Kortum,et al. Determining what individual SUS scores mean: adding an adjective rating scale , 2009 .
[3] Dmitry Oleynikov,et al. Adaptive Virtual Reality Training to Optimize Military Medical Skills Acquisition and Retention. , 2016, Military medicine.
[4] Roy A. Ruddle,et al. Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays? , 1999, Presence: Teleoperators & Virtual Environments.
[5] Wutthigrai Boonsuk,et al. Evaluation of desktop interface displays for 360-degree video , 2011 .
[6] Alex W. Stedmon,et al. Re-viewing reality: human factors of synthetic training environments , 2001, Int. J. Hum. Comput. Stud..
[7] Jingjie Wu,et al. Study on the impact of indirect driving system on mental workload and task performance of driver , 2013, Proceedings of 2013 IEEE International Conference on Vehicular Electronics and Safety.