Towards the use of serious games for effective e-government service
暂无分享,去创建一个
Quasim H. Mehdi | Adel Said Elmaghraby | Robert Moreton | Alsanossi M. Ahmed | R. Moreton | Q. Mehdi
[1] R. A. R. A. U. Ritterfeld. Classifying Serious Games , 2009 .
[2] W. Huang,et al. E-Government Strategies in Developed and Developing Countries: An Implementation Framework and Case Study , 2006, J. Glob. Inf. Manag..
[3] Soonhee Kim,et al. Organizational Factors Affecting Knowledge Sharing Capabilities in E-Government: An Empirical Study , 2004, DG.O.
[4] Z. Fang. E-Government in Digital Era: Concept, Practice, and Development , 2002 .
[5] Nicole C. Krämer,et al. Training disaster communication by means of serious games in virtual environments , 2011, Entertain. Comput..
[6] Adel Said Elmaghraby,et al. Intelligent serious games system for children with learning disabilities , 2012, 2012 17th International Conference on Computer Games (CGAMES).
[7] Amir Hossein Ghapanchi,et al. Toward national e-government development models for developing countries: A nine-stage model , 2008 .
[8] Jean-Pierre Jessel,et al. Classifying Serious Games: The G/P/S Model , 2011 .
[9] Alenka Poplin,et al. Playful public participation in urban planning: A case study for online serious games , 2012, Comput. Environ. Urban Syst..
[10] Zahir Irani,et al. E-government adoption: architecture and barriers , 2005, Bus. Process. Manag. J..
[11] Richard Heeks. Most eGovernment-for-Development Projects Fail: How Can Risks be Reduced? , 2003 .
[12] Marian Aleson-Carbonell,et al. Serious games and learning effectiveness: The case of It's a Deal! , 2012, Comput. Educ..
[13] Ahmed Fahli,et al. The Serious Game: What Educational Benefits? , 2012 .
[14] Jaime Sánchez,et al. Problem solving and collaboration using mobile serious games , 2011, Comput. Educ..
[15] Valentina Ndou,et al. E – Government for Developing Countries: Opportunities and Challenges , 2004, Electron. J. Inf. Syst. Dev. Ctries..
[16] James F. Knight,et al. Serious gaming technology in major incident triage training: a pragmatic controlled trial. , 2010, Resuscitation.
[17] Igor Mayer,et al. Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games , 2012, VS-GAMES.
[18] Leela Damodaran,et al. Citizen Participation and engagement in the Design of e-Government Services: The Missing Link in Effective ICT Design and Delivery , 2007, J. Assoc. Inf. Syst..
[19] Adel Said Elmaghraby,et al. E-government services challenges and opportunities for developing countries: The case of Libya , 2013, 2013 Second International Conference on Informatics & Applications (ICIA).
[20] Maurice V. Wilkes,et al. The design of multiple-access computer systems , 1967, Computer/law journal.
[21] 鳥居 泰彦,et al. 世界経済・社会統計 = World development indicators , 1998 .
[22] Yuan Long,et al. Synthesizing e-government stage models - a meta-synthesis based on meta-ethnography approach , 2005, Ind. Manag. Data Syst..
[23] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..