A time series classification approach to game bot detection
暂无分享,去创建一个
Fabio Martinelli | Mario Luca Bernardi | Marta Cimitile | Francesco Mercaldo | F. Martinelli | M. Bernardi | Marta Cimitile | F. Mercaldo
[1] Yannis Manolopoulos,et al. Feature-based classification of time-series data , 2001 .
[2] Chin-Laung Lei,et al. Identifying MMORPG Bots: A Traffic Analysis Approach , 2009, EURASIP J. Adv. Signal Process..
[3] Gerhard Thonhauser,et al. Multivariate Time Series Classification by Combining Trend-Based and Value-Based Approximations , 2012, ICCSA.
[4] Juyong Park,et al. Online game bot detection based on party-play log analysis , 2013, Comput. Math. Appl..
[5] N. Yee. Maps of Digital Desires : Exploring the Topography of Gender and Play in Online Games , 2008 .
[6] Shiou-Hung Chen,et al. A study of anti-robot agent mechanisms and process on online games , 2008, 2008 IEEE International Conference on Intelligence and Security Informatics.
[7] Fabrizio Maria Maggi,et al. Do activity lifecycles affect the validity of a business rule in a business process? , 2016, Inf. Syst..
[8] Geoffrey E. Hinton,et al. Learning internal representations by error propagation , 1986 .
[9] Antonella Santone,et al. Heuristic search for equivalence checking , 2014, Software & Systems Modeling.
[10] Hsing-Kuo Kenneth Pao,et al. Game bot identification based on manifold learning , 2008, NETGAMES.
[11] Nuno Constantino Castro,et al. Time Series Data Mining , 2009, Encyclopedia of Database Systems.
[12] Hiroshi Esaki,et al. An Analysis of Players and Bots Behaviors in MMORPG , 2013, 2013 IEEE 27th International Conference on Advanced Information Networking and Applications (AINA).
[13] Frank Rosenblatt,et al. PRINCIPLES OF NEURODYNAMICS. PERCEPTRONS AND THE THEORY OF BRAIN MECHANISMS , 1963 .
[14] Sungwoo Hong,et al. Detection of Auto Programs for MMORPGs , 2005, Australian Conference on Artificial Intelligence.
[15] Jee-Hyong Lee,et al. A Behavior Analysis-Based Game Bot Detection Approach Considering Various Play Styles , 2015, ArXiv.
[16] Philip Hingston,et al. A Turing Test for Computer Game Bots , 2009, IEEE Transactions on Computational Intelligence and AI in Games.
[17] Geoffrey M. Voelker,et al. Second life: a social network of humans and bots , 2010, NOSSDAV.
[18] Ernest Adams,et al. Fundamentals of Game Design , 2006 .
[19] Hsing-Kuo Kenneth Pao,et al. Game Bot Detection Based on Avatar Trajectory , 2008, ICEC.
[20] Jaideep Srivastava,et al. Bot Detection Based on Social Interactions in MMORPGs , 2013, 2013 International Conference on Social Computing.
[21] Yoshua Bengio,et al. Convolutional networks for images, speech, and time series , 1998 .
[22] Ross MacDonald,et al. Play between Worlds: Exploring Online Game Culture , 2007 .
[23] Ruck Thawonmas,et al. Detection of MMORPG bots based on behavior analysis , 2008, ACE '08.
[24] Aziz Mohaisen,et al. Multimodal game bot detection using user behavioral characteristics , 2016, SpringerPlus.
[25] Yi Zheng,et al. Time Series Classification Using Multi-Channels Deep Convolutional Neural Networks , 2014, WAIM.
[26] Thorsten Quandt,et al. Multiplayer: The Social Aspects of Digital Gaming , 2013 .
[27] Ronggong Song,et al. Online Gaming Crime and Security Issue - Cases and Countermeasures from Taiwan , 2004, PST.
[28] Amparo Alonso-Betanzos,et al. Filter Methods for Feature Selection - A Comparative Study , 2007, IDEAL.
[29] M. Davies,et al. Online computer gaming: a comparison of adolescent and adult gamers. , 2004, Journal of adolescence.
[30] Jee-Hyong Lee,et al. Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles , 2013 .
[31] P. Kollock,et al. Virtual communities as communities , 2002 .
[32] Venu Govindaraju,et al. Embedded noninteractive continuous bot detection , 2008, CIE.
[33] Tara N. Sainath,et al. Deep Neural Networks for Acoustic Modeling in Speech Recognition: The Shared Views of Four Research Groups , 2012, IEEE Signal Processing Magazine.
[34] Robert E. Kraut,et al. Project massive: a study of online gaming communities , 2004, CHI EA '04.
[35] Chong-kwon Kim,et al. How to deal with bot scum in MMORPGs? , 2010, 2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability (CQR 2010).