Digital generations : children, young people, and new media
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Contents: Preface. D. Buckingham, Is There a Digital Generation? Part I: Play and Gaming. H. Jenkins, The War Between Effects and Meanings: Rethinking the Video Game Violence Debate. M. Mackey, Digital Games and the Narrative Gap. M. Ito, Japanese Media Mixes and Amateur Cultural Exchange. M. Oliver, C. Pelletier, Activity Theory and Learning From Digital Games: Developing an Analytical Methodology. Part II: The Internet. S. Livingstone, M. Bober, Regulating the Internet at Home: Contrasting the Perspectives of Children and Parents. T. Olsson, Active and Calculated Media Use Among Young Citizens: Empirical Examples From a Swedish Study. K. Montgomery, B. Gottlieb-Robles, Youth as e-Citizens: The Internet's Contribution to Civic Engagement. J. Frechette, Cyber-Censorship or Cyber-Literacy? Envisioning Cyber-Learning Through Media Education. Part III: Identities and Online Communities. M. Polak, "It's a gURL Thing": Community Versus Commodity in Girl-Focused Netspace. L.A. Scheidt, Adolescent Diary Weblogs and the Unseen Audience. J. Davies, "Hello Newbie! **Big Welcome Hugs** Hope U Like It Here As Much As I Do!" An Exploration of Teenagers' Informal Online Learning. S. Driver, Virtually Queer Youth Communities of Girls and Birls: Dialogical Spaces of Identity Work and Desiring Exchanges. Part IV: Learning and Education. B. Holderness, Towards Bridging Digital Divides in Rural (South) Africa. A. Burn, J. Durran, Digital Anatomies: Analysis as Production in Media Education. L. de Block, I. Rydin, Digital Rapping in Media Productions: Intercultural Communication Through Youth Culture. C.C. Thompson, J. Putthoff, E. Figueroa, Hopeworks: Youth Identity, Youth Organization, and Technology.