When Cyborgs meet: building communities of cooperating wearable agents

This paper introduces the notion of a wearable community as a group of wearable users who cooperate for their mutual benefit. In such a community, wearable computers act as personal agents on behalf of and in the interest of their 'owners'. These agents are goal-directed and will perform a broad array of tasks for the user, ranging from personal scheduling to task planning. We describe how personal wearable agents can be used to enable goal directed cooperation during physical encounters of people with selfish and conflicting goals, such that cooperation leads to mutually beneficial results. We discuss negotiation protocols, and describe the design and implementation of a wearable agent system, as well as a simulator for large-scale wearable communities.

[1]  Pattie Maes,et al.  Agents that buy and sell , 1999, CACM.

[2]  Thomas G. Zimmerman,et al.  : Near-field , 2022 .

[3]  Michael N. Huhns,et al.  Agents on the Web: Benevolent Agents , 1999, IEEE Internet Comput..

[4]  Gerd Kortuem,et al.  "Where are you pointing at?" A study of remote collaboration in a wearable videoconference system , 1999, Digest of Papers. Third International Symposium on Wearable Computers.

[5]  Lauren Wood 技術解説 IEEE Internet Computing , 1999 .

[6]  Gerd Kortuem,et al.  NETMAN: The design of a collaborative wearable computer system , 1999, Mob. Networks Appl..

[7]  J. Nash THE BARGAINING PROBLEM , 1950, Classics in Game Theory.

[8]  Stephen Fickas,et al.  Modeling wearable negotiation in an opportunistic task oriented domain , 1999, Digest of Papers. Third International Symposium on Wearable Computers.

[9]  Bradley J. Rhodes,et al.  The wearable remembrance agent: A system for augmented memory , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[10]  Makoto Yokoo,et al.  Socialware: multiagent systems for supporting network communities , 1999, CACM.

[11]  Mark Billinghurst,et al.  Wearable computers for three dimensional CSCW , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[12]  Jeffrey S. Rosenschein,et al.  Rules of Encounter - Designing Conventions for Automated Negotiation among Computers , 1994 .

[13]  M. Bacharach Two-person Cooperative Games , 1976 .

[14]  Robert E. Kraut,et al.  An empirical study of collaborative wearable computer systems , 1995, CHI '95.

[15]  Gerd Kortuem,et al.  Close Encounters: Supporting Mobile Collaboration through Interchange of User Profiles , 1999, HUC.

[16]  Leonard J. Bass,et al.  Adtranz: a mobile computing system for maintenance and collaboration , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[17]  Robert H. Guttman,et al.  Agents that Buy and Sell: Transforming Commerce as we Know It , 1999 .

[18]  Robert E. Kraut,et al.  Collaboration in performance of physical tasks: effects on outcomes and communication , 1996, CSCW '96.

[19]  Gerd Kortuem,et al.  A collaborative wearable system with remote sensing , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[20]  Mitchel Resnick,et al.  Meme tags and community mirrors: moving from conferences to collaboration , 1998, CSCW '98.

[21]  Mark Billinghurst,et al.  A wearable spatial conferencing space , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[22]  E. Rowland Theory of Games and Economic Behavior , 1946, Nature.

[23]  石田 亨,et al.  Community computing : collaboration over global information networks , 1998 .