Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture

Recent controversies in gaming culture (i.e., Gamergate) highlight the lack of attention devoted to discussions of actual violence women experience in gaming. Rather, the focus is often situated on in-game violence; however, we must extend discussions of in-game violence and increased aggression to account for the “real world,” violent, realities of women as gamers, developers, and even critics of the medium. As such, we provide context with a brief introduction to the events of Gamergate. We then discuss the connections between the continued marginalization of women both in video games and in “real life.” Drawing from a range of sociological and ludological research, especially Bourdieu and Wacquant's conceptualization of symbolic violence, we examine the normalization of violence towards women in gaming culture. We conclude with considerations for future work involving symbolic violence and other conceptualizations of violence. This focus allows for a more impactful consideration as to why and how codified simulated violence affects marginalized members of communities. Using symbolic violence to connect trends within games to the lived experiences of women in gaming communities binds virtual experiences to “real” ones.

[1]  Amanda C. Cote “I Can Defend Myself” , 2017, Games Cult..

[2]  Adrienne Massanari,et al.  #Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures , 2017, New Media Soc..

[3]  Andrea Braithwaite,et al.  It’s About Ethics in Games Journalism? Gamergaters and Geek Masculinity , 2016 .

[4]  Tobias Greitemeyer,et al.  Violent Video Games and Reciprocity , 2016, Commun. Res..

[5]  Steven Malliet,et al.  How male young adults construe their playing style in violent video games , 2015, New Media Soc..

[6]  A. Drummond,et al.  Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression. , 2015, Journal of experimental psychology. Applied.

[7]  Nicholas Taylor,et al.  Playing With Our Selves , 2015 .

[8]  S. Chess,et al.  A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity , 2015 .

[9]  Rachel McDonnell,et al.  White Man’s Virtual World: A Systematic Content Analysis of Gender and Race in Massively Multiplayer Online Games , 2014 .

[10]  Jesse Fox,et al.  Sexism in online video games: The role of conformity to masculine norms and social dominance orientation , 2014, Comput. Hum. Behav..

[11]  T. Greitemeyer,et al.  Video Games Do Affect Social Outcomes , 2014, Personality & social psychology bulletin.

[12]  Steve Jacobs Raising the Stakes: E-Sports and the Professionalization of Computer Gaming , 2014 .

[13]  Tobias Greitemeyer,et al.  Violent Video Games and Reciprocity : The Attenuating Effects of Cooperative Game Play on Subsequent Aggression , 2014 .

[14]  Kathryn M. Olson An Epideictic Dimension of Symbolic Violence in Disney's Beauty and the Beast: Inter-Generational Lessons in Romanticizing and Tolerating Intimate Partner Violence , 2013 .

[15]  Kishonna Gray,et al.  Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color In Xbox Live , 2013 .

[16]  C. Anderson,et al.  Violent Video Games, Delinquency, and Youth Violence , 2013 .

[17]  Lisa Nakamura,et al.  Race after the internet , 2013 .

[18]  Mia Consalvo,et al.  Confronting Toxic Gamer Culture: A Challenge for Feminist Game Studies Scholars , 2012 .

[19]  Anastasia Salter,et al.  Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public , 2012 .

[20]  Taina Bucher,et al.  Want to be on the top? Algorithmic power and the threat of invisibility on Facebook , 2012, New Media Soc..

[21]  Kishonna L. Gray,et al.  INTERSECTING OPPRESSIONS AND ONLINE COMMUNITIES , 2012 .

[22]  Stephanie Fisher,et al.  Disrupting the Gender Order: Leveling Up and Claiming Space in an After-School Video Game Club , 2011 .

[23]  J. Jenson,et al.  Girls@Play , 2011 .

[24]  Suzanne de Castell,et al.  Cheerleaders/booth babes/ Halo hoes: pro-gaming, gender and jobs for the boys , 2009, Digit. Creativity.

[25]  Scott E. Caplan,et al.  Looking for Gender: Gender Roles and Behaviors Among Online Gamers , 2009 .

[26]  James D. Ivory,et al.  The virtual census: representations of gender, race and age in video games , 2009, New Media Soc..

[27]  P. Farmer,et al.  Global health in times of violence , 2009 .

[28]  Stephanie Fisher,et al.  Girls playing games: rethinking stereotypes , 2007, Future Play.

[29]  Monica K. Miller,et al.  Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines , 2007 .

[30]  C. Ferguson Evidence for publication bias in video game violence effects literature: A meta-analytic review , 2007 .

[31]  C. Anderson,et al.  The effect of video game violence on physiological desensitization to real-life violence. , 2007 .

[32]  Dmitri Williams,et al.  Internet Fantasy Violence: A Test of Aggression in an Online Game , 2005 .

[33]  Kamala O. Norris Gender Stereotypes, Aggression, and Computer Games: An Online Survey of Women , 2004, Cyberpsychology Behav. Soc. Netw..

[34]  Kyung-Man Kim Can Bourdieu’s Critical Theory Liberate us from the Symbolic Violence? , 2004 .

[35]  C. Anderson An update on the effects of playing violent video games. , 2004, Journal of adolescence.

[36]  G. Ritzer The Blackwell companion to major contemporary social theorists , 2003 .

[37]  V. Mottier,et al.  Masculine domination , 2002 .

[38]  S. Ramsay Violence , 2000, The Lancet.

[39]  J. C. Dill,et al.  VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE , 1998 .

[40]  T. Dietz An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior , 1998 .

[41]  C. Shilling The Undersocialised Conception of the Embodied Agent in Modern Sociology , 1997 .

[42]  P. Bourdieu,et al.  实践与反思 : 反思社会学导引 = An invitation to reflexive sociology , 1994 .

[43]  P. Bourdieu,et al.  Language and Symbolic Power , 1991 .

[44]  Paul DiMaggio On Pierre Bourdieu , 1979, American Journal of Sociology.