The complexity of testing a motivational model of action selection for virtual humans
暂无分享,去创建一个
[1] Toby Tyrell,et al. The use of hierarchies for action selection , 1993 .
[2] George Papagiannakis,et al. VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies , 2003, Proceedings Computer Graphics International 2003.
[3] Mark Lutz,et al. Programming Python , 1996 .
[4] D. Thalmann,et al. Fully Dynamic Constrained Delaunay Triangulations , 2004 .
[5] Daniel Thalmann,et al. A global human walking model with real-time kinematic personification , 1990, The Visual Computer.
[6] Daniel Thalmann,et al. Towards real time virtual human life simulations , 2001, Proceedings. Computer Graphics International 2001.
[7] Jean-Arcady Meyer,et al. A hierarchical classifier system implementing a motivationally autonomous animat , 1994 .
[8] Toby Tyrrell,et al. Computational mechanisms for action selection , 1993 .