Realistic Rendering and Animation of a Multi-Layered Human Body Model
暂无分享,去创建一个
[1] Daniel Thalmann,et al. The Elastic Surface Layer Model for Animated Character Construction , 1993 .
[2] Norman I. Badler,et al. Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs , 2000, Graph. Model..
[3] Scott L. Delp,et al. A computational framework for simulating and analyzing human and animal movement , 2000, Comput. Sci. Eng..
[4] Richard E. Parent,et al. Layered construction for deformable animated characters , 1989, SIGGRAPH.
[5] Aydemir Memişoğlu. Human motion control using inverse kinematics , 2003 .
[6] Wayne E. Carlson,et al. Anatomy-based modeling of the human musculature , 1997, SIGGRAPH.
[7] Jirí Zára,et al. Real Time Skin Deformation with Bones Blending , 2003, WSCG.
[8] Amaury Aubel,et al. Anatomically-based human body deformations , 2002 .
[9] Daniel Thalmann,et al. Fast Human Body Deformations for Animation and VR Applications , 1994 .
[10] Eugene Fiume,et al. Anatomically-based models for physical and geometric reconstruction of humans and other animals , 2001 .
[11] Daniel Thalmann,et al. Real time muscle deformations using mass-spring systems , 1998, Proceedings. Computer Graphics International (Cat. No.98EX149).
[12] Jane Wilhelms,et al. Anatomically based modeling , 1997, SIGGRAPH.