Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces
暂无分享,去创建一个
Manuel Contero | Ferran Naya | Jorge Camba | Gustavo Salvador-Herranz | M. Contero | J. Camba | Ferran Naya | G. Salvador-Herranz
[1] Roy Want,et al. Embodied user interfaces for really direct manipulation , 2000, CACM.
[2] Esther M. Arkin,et al. An efficiently computable metric for comparing polygonal shapes , 1991, SODA '90.
[3] Manuel Contero,et al. On the Integration of Tangible Elements with Multi-touch Surfaces for the Collaborative Creation of Concept Maps , 2016, HCI.
[4] Patrick Olivier,et al. Building Interactive Multi-Touch Surfaces , 2009, J. Graphics, GPU, & Game Tools.
[5] Kathy Ryall,et al. UbiTable: Impromptu Face-to-Face Collaboration on Horizontal Interactive Surfaces , 2003, UbiComp.
[6] David Benyon,et al. Presence in blended spaces , 2012, Interact. Comput..
[7] Hiroshi Ishii,et al. I/O brush: drawing with everyday objects as ink , 2004, CHI.
[8] Daniel Fallman,et al. Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings , 2002, DIS '02.
[9] Anand Vardhan Bhalla,et al. Comparative Study of Various Touchscreen Technologies , 2010 .
[10] F. R. Wilson. The Hand: How Its Use Shapes the Brain, Language, and Human Culture , 1998 .
[11] Hideyuki Suzuki,et al. Interaction-level support for collaborative learning: AlgoBlock - an open programming language , 1995, CSCL.
[12] Hiroshi Ishii,et al. Interaction techniques for musical performance with tabletop tangible interfaces , 2006, ACE '06.
[13] Jonathan Cohen,et al. Logjam: a tangible multi-person interface for video logging , 1999, CHI '99.
[14] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[15] Patrick Reuter,et al. GeoTUI: a tangible user interface for geoscience , 2008, TEI.
[16] Remco C. Veltkamp,et al. Shape matching: similarity measures and algorithms , 2001, Proceedings International Conference on Shape Modeling and Applications.
[17] James Gibson,et al. Block Jam: A Tangible Interface for Interactive Music , 2003, NIME.
[18] Mark Weiser,et al. Some computer science issues in ubiquitous computing , 1993, CACM.
[19] Gary R. Bradski,et al. Learning OpenCV - computer vision with the OpenCV library: software that sees , 2008 .
[20] Dieter Müller. Mixed Reality Systems , 2009, Int. J. Online Eng..
[21] Paula Alexandra Silva,et al. Tangible Interaction on Tabletops for Elderly People , 2011, ICEC.
[22] Steve Hinske. Determining the Position and Orientation of Multi-Tagged Objects Using RFID Technology , 2007, Fifth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PerComW'07).
[23] Xin Jin,et al. Quality Threshold Clustering , 2017, Encyclopedia of Machine Learning and Data Mining.
[24] Victor M. Ruiz Penichet,et al. Cognitive rehabilitation based on collaborative and tangible computer games , 2013, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops.
[25] Hiroshi Ishii,et al. Tangible User Interfaces , 2006 .
[26] Emma Mercier,et al. Multi-touch tables and the relationship with collaborative classroom pedagogies: A synthetic review , 2011, Int. J. Comput. Support. Collab. Learn..
[27] Mitchel Resnick,et al. Extending tangible interfaces for education: digital montessori-inspired manipulatives , 2005, CHI.
[28] William Buxton,et al. An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input , 1997, CHI.
[29] Andreas Butz,et al. Physical handles at the interactive surface: exploring tangibility and its benefits , 2008, AVI '08.
[30] Enrico Costanza,et al. TUIO: A Protocol for Table-Top Tangible User Interfaces , 2005 .
[31] Gil Weinberg,et al. The Squeezables: Toward an Expressive and Interdependent Multi-player Musical Instrument , 2001, Computer Music Journal.
[32] Hiroshi Ishii,et al. Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.
[33] Abigail Sellen,et al. Putting the physical into the digital: issues in designing hybrid interactive surfaces , 2009 .
[34] Fredrik Öhberg,et al. Designing blended reality space: conceptual foundations and applications , 2011, BCS HCI.
[35] Sergi Jordà,et al. The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces , 2007, TEI.
[36] Mariano Alcañiz Raya,et al. HumanTop: a multi-object tracking tabletop , 2012, Multimedia Tools and Applications.
[37] Gary R. Bradski,et al. Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library , 2016 .
[38] Orit Shaer,et al. Reality-based interaction: a framework for post-WIMP interfaces , 2008, CHI.
[39] Manuel Contero,et al. Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education , 2014, 2014 IEEE Frontiers in Education Conference (FIE) Proceedings.
[40] Eva Hornecker,et al. A Design Theme for Tangible Interaction: Embodied Facilitation , 2005, ECSCW.
[41] J. A. Hartigan,et al. A k-means clustering algorithm , 1979 .
[42] Sara Price,et al. What have you done! the role of 'interference' in tangible environments for supporting collaborative learning , 2009, CSCL.
[43] Manuel Contero,et al. Use of Tangible Marks with Optical Frame Interactive Surfaces in Collaborative Design Scenarios Based on Blended Spaces , 2014, CDVE.
[44] Hiroshi Ishii,et al. Audiopad: A Tag-based Interface for Musical Performance , 2002, NIME.
[45] Darren Leigh,et al. DiamondTouch: a multi-user touch technology , 2001, UIST '01.
[46] Ken Hinckley,et al. Passive real-world interface props for neurosurgical visualization , 1994, CHI '94.
[47] Jack Sklansky,et al. Finding the convex hull of a simple polygon , 1982, Pattern Recognit. Lett..
[48] Aaron J. Quigley,et al. Blended interaction: envisioning future collaborative interactive spaces , 2013, CHI Extended Abstracts.