From mood to meaning: : The changing model of the user in entertainment research

In recent years, entertainment theory has undergone a paradigmatic shift: The traditional conceptualization of entertainment as an exclusively pleasurable affective state has been significantly extended by recent two-factor models. These models have introduced a second dimension of entertainment that incorporates more complex nonhedonic experiences, such as the search for meaning or intrinsic need satisfaction. They have not only crucially altered the way communication scholars conceptualize the audience of media entertainment but also our discipline's view on the effects of entertaining media content. The present article discusses the implications of this changing model of the media user both for entertainment theory and research as well as for the discipline of communication as a whole

[1]  E. Katz,et al.  ON THE USE OF THE MASS MEDIA AS “ESCAPE”: CLARIFICATION OF A CONCEPT , 1962 .

[2]  John T. Cacioppo,et al.  The Elaboration Likelihood Model of Persuasion , 1986, Advances in Experimental Social Psychology.

[3]  D. Zillmann Mood Management Through Communication Choices , 1988 .

[4]  E. Higgins,et al.  Communication, social cognition, and affect , 1988 .

[5]  M. Oliver Exploring the Paradox of the Enjoyment of Sad Films , 1993 .

[6]  James A. Connor,et al.  Privacy in International Data Flow , 1998 .

[7]  E. Deci,et al.  Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.

[8]  P. Vorderer,et al.  Media entertainment: The psychology of its appeal. , 2000 .

[9]  D. Zillmann Mood Management in the Context of Selective Exposure Theory , 2000 .

[10]  J. Bryant,et al.  Media effects : advances in theory and research , 2002 .

[11]  David R. Roskos-Ewoldsen,et al.  Communication and emotion : essays in honor of Dolf Zillmann , 2003 .

[12]  P. Vorderer,et al.  Enjoyment: At the Heart of Media Entertainment , 2004 .

[13]  J. Bryant Critical Communication Challenges For the New Century , 2004 .

[14]  J. Bryant,et al.  Psychology of entertainment , 2006 .

[15]  P. Vorderer,et al.  Appraisal of Emotions in Media Use: Toward a Process Model of Meta-Emotion and Emotion Regulation , 2008 .

[16]  M. Oliver,et al.  Appreciation as Audience Response: Exploring Entertainment Gratifications beyond Hedonism. , 2010 .

[17]  Peter Vorderer,et al.  What's Next? , 2011, J. Media Psychol. Theor. Methods Appl..

[18]  Nicole C. Krämer,et al.  Entertaining Media Use and the Satisfaction of Recovery Needs: Recovery Outcomes Associated With the Use of Interactive and Noninteractive Entertaining Media , 2011 .

[19]  Robert J. Lewis,et al.  Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs , 2011 .

[20]  Arthur A. Raney,et al.  Entertainment as Pleasurable and Meaningful: Identifying Hedonic and Eudaimonic Motivations for Entertainment Consumption , 2011 .

[21]  J. Bryant,et al.  Playing video games: Motives, responses, and consequences. , 2012 .

[22]  Peter Vorderer,et al.  Political Learning Through Entertainment - Only an Illusion? , 2013, J. Media Psychol. Theor. Methods Appl..

[23]  G. Bente,et al.  Media Entertainment and Well-Being—Linking Hedonic and Eudaimonic Entertainment Experience to Media-Induced Recovery and Vitality , 2014 .

[24]  P. Vorderer,et al.  Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the Enjoyment of Facebook Use , 2014 .

[25]  Frank M. Schneider,et al.  Seriously Entertained: Antecedents and Consequences of Hedonic and Eudaimonic Entertainment Experiences With Political Talk Shows on TV , 2014 .