Fuzzy/PSO Based Washout Filter for Inertial Stimuli Restitution in Flight Simulation

The aim of this study is to present a new approach using Particle Swarm Optimization (PSO) algorithm and fuzzy logic for motion cueing considering both the physical limits of restitution platforms and realistic sensations. We added the necessary software in order to restitute the specific force based on a virtual aircraft. We used Microsoft Flight Simulator software (MSFS) and built-in data structure and methods. Results using the overall simulation are presented and evaluated on a motion platform. Interesting sensations have been recorded, which enhance the realism of the simulation. The obtained results indicate that the proposed PSO/Fuzzy approach improves the performance of the classical washout filter based motion cueing algorithm. Keywords—Inertial stimuli; flight simulation; washout filter; fuzzy logic; particle swarm optimization.

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