A geographic redirection service for on-line games

For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to nearby servers is essential for maintaining user satisfaction. In this paper, we present a redirection service for on-line games based on the geographic location of players relative to servers. As our results show, the service better meets client demand, saving each client and the Internet as a whole, thousands of miles of networking inefficiency.